The Guilds of Waterdeep Organization in Waterdeep | World Anvil
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The Guilds of Waterdeep

The Notable Guilds and Organizations of Waterdeep

Arcane schools and practitioners

Blackstaff Tower

The home of Khelben "Blackstaff" Arunsun and Laeral Silverhand and an academy of arcane apprentices

Eltorchul Academy

The magic school of Lord Thesp Eltorchul

Enclave of Red Magic

The Red Wizards of Thay use the Thayan Embassy in the Castle Ward to conduct their trade, via a portal to this enclave in Skullport

Halaster's Heirs

A hidden academy for dark arcanists, situated on the first level of the Undermountain

New Olamn

A bardic education centre formed after Iriador "Garnet" Wintermist's anger at the Harpers' deviance from their original ideals

The Watchful Order of Magists and Protectors

Originally formed to provide protection for weaker spellcasters against people opposed to magic, now serves as the largest arcane school in Waterdeep

Criminal and underground

Agents of the Eye

See Xanathar Guild

Black Boar Tribe

A barbaric gang in the Dock Ward

Bull Elk Tribe

A gang of primarily Uthgardt barbarians led by Chief Hagar Hlutwigsson

Plague Rats

An elite organization of thieves and assassins operating mainly in the Dock Ward

Savants of the Dark Tide

A foul organization run by aboleths deep in the Waterdeep sewer system

Shadow Thieves

The largest and most prosperous thieves' guild in Faerûn

The Unseen

An organization of shape-changers, thieves and illusionists

Xanathar Thieve's Guild

Agents of The Xanathar (or "the Eye"), the most powerful beholder in Waterdeep  

Secret organizations

Harpers

An organization believing in the goodness of humankind and its allies

Knights of the Shield

An organization that exists to gather and manipulate information

Kraken Society

A secretive criminal organization dedicated to gaining information

Red Sashes

A vigilante group particularly active in the Dock Ward

Moonstars

A group of renegade Harpers and allies of the Blackstaff

Registered guilds

The following guilds were either active in Waterdeep prior to the SpellPlague and/or have been active since the Second Sundering.

Baker's Guild

Carpenters', Roofers', & Plaisterers' Guild 

Cellarers' & Plumbers' Guild

Coopers' Guild

Council of Farmer-Grocers

Council of Musicians, Instrument-Makers, & Choristers

Dungsweepers' Guild

Fellowship of Bowers and Fletchers

Fellowship of Carters and Coachmen

Fellowship of Innkeepers

Fellowship of Salters, Packers, and Joiners

Fishmongers' Fellowship

Guild of Apothecaries and Physicians

Guild of Butchers

Guild of Chandlers and Lamplighters

Guild of Fine Carvers

Guild of Glassblowers, Glaziers, and Spectacle-makers

Guild of Stonecutters, Masons, Potters, and Tile-makers

Guild of Trusted Pewterers and Casters

Guild of Watermen

Jesters' Guild

Jewelers' Guild

Launderers' Guild

League of Basket-makers and Wickerworkers

League of Skinners and Tanners

Loyal Order of Street Laborers

Master Mariners' Guild

Most Careful Order of Skilled Smiths and Metalforgers

Most Diligent League of Sail-makers and Cordwainers

Most Excellent Order of Weavers and Dyers

Order of Cobblers and Corvisers

Order of Master Shipwrights

Order of Master Tailors, Glovers, and Mercers

Saddlers' and Harness-makers' Guild

Scriveners', Scribes', and Clerks' Guild 

Solemn Order of Recognized Furriers and Woolmen

Splendid Order of Armorers, Locksmiths, and Finesmiths

Stablemasters' and Farriers' Guild

Stationers' Guild

Surveyors', Map-, and Chart-makers' Guild

Vintners', Distillers', & Brewers' Guild

Wagon-makers' and Coach Builders' Guild

The Watchful Order of Magists and Protectors

Wheelwrights' Guild

Type
Civil Services

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