The birth of the mortal plane and the world as it was known years and years ago.
The time between the birth of the twin ancients and beginnings of civilization
The time between the erection of civilization and the fall of the three kingdoms under overwatch of the ancient dieties.
After her words gave rise to magic in the lands, people began to worship her, hoping to heart her voice. Until they did, spawning an entire relgion based around her words and actions.
Melecta made a pivotal decision that would forever alter the fate of Vontia. Seeking a deeper connection with the mortal realm she so diligently watched over, Melecta chose to descend onto the material plane...
As the Melectian Epoch rose, Rafoo slowly took hold of a man completely corrupted by his innate desire for complete stasis. Without his counterbalance, he began to influence the mortal plane, and soon the mortals took to him. Deceived by the deity, a Prophet granted a portion of influence and created the Church of Stasis. Not knowing this action would be the prelude to the end of an era.
The gensis of the fist divine war was marked by the conflict of ideaologies manifested between the Church of Stasis and the Church of Flux.
The immediate years following the war see a widespread disenchantment among the people. The land is scarred, societies are fractured, and there's a pervasive sense of loss. This period marks the start of a cultural and spiritual unraveling, where faith in the divine begins to wane.
The sudden death of the Prophet of Stasis, leader of Rafoo's faithful, plunges Vontia into chaos, sparking a crisis of faith as Melecta withdraws to Prophis, signaling the gods' departure from the mortal realm.
As the divine presence wanes, skepticism takes root across Vontia, leading to the intellectual emergence of skeptics and the decline of once-hallowed sites, signaling a profound shift in the spiritual and cultural landscape.
In the absence of celestial phenomena once seen as divine communication, a growing cynicism leads to a cultural renaissance that venerates self-reliance and recasts the gods as relics of a bygone era.
The rise of a land untouched by the divine grace that once watched it flourish, turning it into a feeble excuse for what it once was
With the disintegration of established faiths, Vontia witnesses the rise of desperate cults, including the notorious 'Cult of God's Blood', promising otherworldly salvation through extreme rites, and led by enigmatic figures who command dangerous levels of devotion.
In the shadow of burgeoning cults, despots seize control of Vontia, wielding fear as a weapon and deepening the chasm between the privileged few and the forsaken many.
Amidst widespread ignorance, a determined cadre of scholars endeavors to safeguard the remnants of knowledge, while covert societies lay the groundwork for insurrection against the despotic rule.
In an age suppressed by tyranny, the seeds of innovation and rebellion take root. People develop novel technologies and strategies for survival, culminating in a nearly successful uprising, quashed only by the catastrophic Great Storm.
Spanning over two centuries, Vontia endures its darkest epoch, marked by relentless natural calamities and enigmatic phenomena, culminating in the cataclysmic unleash of forces yet unknown to the people. This era reshapes the very essence of the world, paving the way for a new beginning from the ruins of the old.
The time between the engernderment of the five western kingdoms and southern cataclysm that brought about the present age.
From the ruins of the lost, five new kingdoms stake their claim, marking the begining of a new era. A stake that would ripple over the globe.
Kelian tribesman lay raid to their fellow tribe of Lantel, siphoning supplies and resources meant for their people. Bheria, recently allied with Lantel and the provider of the trading, declared war against the Kelians in which neither side escapes unscathed.
As the south formed they discovered power through worship, growing to unimaginable strengths. These strengths became apparent as the other nations formed and disparity grew stark.
Giants kin and other races fled from further north, eventually touching the furthest tops of the Vontian coast. The most notable of these migrants would be the Dwarves. Immdiately they grew in touch with the land, staking their claim as the masters of the north. Though this would not happen gently.
Two alchemists engendered a creation that would see them, and Alchemy, forever shunned by the nation of knowledge and magic.
The end of southern Kingdom was abrupt and unprecendeted, it took but a full year for any presence of civilization in the south to be completely torn asunder. Not even the refugees will talk about the tragedy, as if their minds have erased it.
During the Southern Cataclysm, a black-scaled man named Zuma appeared unexpectedly at a Greyfall outpost under attack.
The formation of the empire with Bheria at the head
Amidst the turmoil following the Southern collapse, a new order, Ichurxis' Swords of Reverence, emerge in the Western Kingdom, offering guidance, order, and justice to a population grappling with chaos and rampant crime.
The Swords of Reverence assert their dual commitment to restoring order and delivering justice through two pivotal actions: the pacification of the chaotic city of Ghalend and the high-profile apprehension and trial of the notorious bandit lord, Krayven the Black.
A master flautist from the Eastern territories of the newly formed Empire crafted a unique flute from the wood of a tree struck by celestial lightning. This flute, known as the Silent Flute, was rumored to possess enchanting powers capable of soothing savage beasts and healing tormented souls. However, its magic could only be unlocked by those pure of heart, leaving its creator unable to produce a single note. The flute’s true potential was realized when it came into the hands of a young orphan girl, whose innocent melodies wrought miraculous healings and subtle influences over nature.
A dark day for the empire as dozens of men, women, and children were executed for treason. All of which thereafter presumed innocent
Glazkeit called upon Ichurxis, and her one and only cleric, to right the wrong of the Listening of the Hanging Man's Cry.
What use is a ruler that doesn't want to rule? A sick boy without a support system? To the people, he was all that was left. People called the first few years of his reign the fall of the imperials. Diplomatic relations sustained by the crown had fallen awry, and nobility were ripping each other apart, all believing they'd soon have a shot at greater power. The bastard children of his father's unfaithfulness emerged from the shadows of the empire, no longer fearful of their own presence. Terrian—the boy—was a hound driven into the corner, and soon enough, he began to bark. When they didn't give him space, he began to bite.
The capital of Formir was alive with the hum of anticipation. Rumors of unrest had been circulating for weeks, but the prevailing mood was one of cautious optimism. Qabei, known for his calm and diplomatic approach, had called for a public audience with the disgruntled faction. It was a rare sight, the ruler himself addressing grievances in the grand hall, his presence alone enough to instill a sense of order. The people gathered, confident they would witness another masterful display of Qabei's renowned diplomacy, grateful that his steady hand would guide them through yet another crisis without incident.
The Kingdoms come together to look into a reported sighting of a lost princess. Rience of the Southern Kingdom