Dun Huraedonites

People of the Eres

If the Pol-Nelqorana are the inheritors of the legacy of the Nelqorana, then the Dun Huraedonites - the Men of Lower Huraedon - are the inheritors of the legacy of the Eresdolhn. The history of the Men of Lower Huraedon cannot be separated from the history of that of the Elves. But as the Elves diminish and Men take their place as the premier race on Erub, the Dun Huraedonites enter a new era. They are no longer vassals of either High or Wood Elf; they are now free to adventure and search for romance. Hod the Great, the first to unite Huraedon, was the first of many bold stars to emerge out of the wreckage of the Black King's empire. There are more to come.

The Dun Huraedonites populate the region of Lower Huraedon. Lower Huraedon is a region of four lands, separated from each other by the mighty Tječona river, the river Thronged, and the vampire mists of Vulga. The eastern coasts are the most heavily populated of the regions. The eastern marshes, flatlands, and wetlands are home to some of the Empire's most prosperous cities, greatest among them being Quen Called Thalassokratia.

The Dun Huraedonites are split into three great peoples, though there is a great amount of mixing between them. Their character and appearances depend upon their resident region. There is a distinct enough difference in their physiology and history to merit a separate description of each group in this article.

In regards to the residents of Isdoni: the people there average around 5'5ft. in height. They are a thickset people with long faces, with a narrow and projected nose with wider nostrils, high cheekbones, slightly sloped forehead, fuller lips, and good teeth. Their hair is usually dark, though some of the Isdoni Huraedonites have fair hair. Their skin is usually a brownish olive color, though some of them are fair-skinned. They are a hairy people.

In regards to the residents of Visdoni: they are descended from a migrant people from Greater Huraedon. They are about 5'6ft. in height. They are a more slender people than those in Isdoni and those in Chedoni, though they are still more stout than the people of the north. Their faces are long, with long and hooked noses. Their cheekbones are high. They are born dark-skinned, but they darken even more under the clear skies of Lower Huraedon. Their hair is usually brown, though blond is another common color. Their eyes are usually brown though lighter shades make common appearance.

The residents of Chedoni were the original people of Lower Huraedon, before ancient migrants pushed them westwards towards the Western Mountains. They average at 5'4ft. in height. They are a brown-skinned and stout people with thick necks and broad shoulders. Their faces are wider than those in Visdoni or Isdoni, but are still more narrow than the faces of the people of the Southern Marches. Their noses are straight and their bridge is projected and large. Their eyes are dark and oblique. They are a hairy people.

Encompassed species
Significant presence in

Race: Dun Huraedonite

Ability Score Increase +2 Dex and one ability score of your choice increases by 1
Size Medium
Speed 30ft

Age: You will live until around your 70th year, though you may live longer or shorter depending on material circumstances.

The Middle People: You gain proficiency in two skills of your choice. At 6th level, you gain Expertise in one skill of your choice in which you are already proficient.

Students of the Eresdolhn: You gain proficiency in one tool of your choice. You gain proficiency in one vehicle of your choice.

Haunt of the Elves: The Elves once ruled Lower Huraedon. You will have seen many of their ruined forts and towers. You will have often heard of the Elves and maybe even seen a party or two. Whenever you finish the Heal Corruption downtime activity, you can regain 3 Hope Points instead of 2. If you pass the Wisdom or Charisma saving throw at the end of this phase, you can regain 5 Hope Points instead of 4.

Haunt of the Dwarrow: The Dwarrow of Pokhrazad had great dominions in Lower Huraedon. Their influence, grim and focused on comrades-in-arms, is still felt today. During a short rest, you may expend your hit dice to heal allied creatures.

Languages. You can speak, read, and write Common (Juraedon), Human (Local Dialect: Huraedon), and two extra language of your choice.

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