Dwarves
Basic Information
Biological Traits
Growth Rate & Stages
Civilization and Culture
Major Language Groups and Dialects
Culture and Cultural Heritage
As a species dwarves have acted as a reclusive species, not really interested in cavorting with the other species Unorrea has to offer. They are a people of a singular focus, who see little outside of their own projects, inventions, mines and labors. They are not very social creatures historically speaking, although there are always exceptions to the rules.
Culturally speaking a dwarf considers anyone worth base on their achievements and as such their society tends to have a very meritocratic government, where leaders are elected based on what they have accomplished and what good they have done for the community rather than their policies, beliefs or political affiliations. Furthermore, one moves forward in careers and other aspects of dwarven society by accomplishing great things in one's field. Networking and social aptitude will not get you nearly as far as making great achievements in your field of expertise.
Since dwarves so infrequently communicate with outside species, they have a hard time not applying their same principles of meritocracy to those they interact with. Therefore, when dealing with dwarves it matters little how charming or charismatic you are, if you haven't accomplished anything great in your life and established that with the dwarf with whom you are communicating, they will be indifferent to you at best, and uncooperative to hostile at worst.
History
No one it truly sure why Solun decided to create three distinct branches of mortality, many a priest has speculated on such, perhaps he was experimenting, perhaps he wanted variety in his creations. What the answer to that question is may never be known, what is relevant however is that three distinct branches of mortality were creates by the direct hands of Solun and the dwarves were the second.
Remove these ads. Join the Worldbuilders Guild
Comments