Elemental Affinity
The Foundation of Magic
Everyone in the world is born with a magical affinity for one particular element, even if they are not born with the ability to use magic. It is an innate aspect of the self, part of the very soul of every living individual on Totania.
A particularly skilled fire mage is unaffected by most water mages, and some of the strongest forms of ice absorb heat rather than melt in it.
The Building Blocks of Magic
There is no magic without affinity. Pure mana can be harnessed, but it does not manifest in anyone in the form of anything other than an element. Therefore, even the purest form of mana outside of Mayowa's Heaven itself is elemental. What form that takes, of course, depends on the natural affinity of the person wielding the magic. Mana pumps through the body like blood, and it does so in the form of these affinities, meaning that a fire mage has flames coarsing through them, while an ice mage's veins are generally colder and filled with frost. This is also the element that they are able to use when casting spells of any sort, or just using magic for any purpose they see fit. If one has only lightning magic, they can only use lightning when using magic. Those that do not have magic, as stated above, still have affinities. This affinity colors their lives, their personalities, who they are at their very core. For some, they are able to live with aspects of it, and others are even able to unlock this innate magic within themselves. Whatever the case, even the most unmagical creatures in the world have an elemental affinity.Natural Affinities
There are eight natural elemental affinities. They are as follows: Some affinities are more common among different species, such as light magic, a rare affinity, being particularly found among High Elves, or Devils being prone to fire magic. The reasoning for this is believed to be because of the Gods that created their species favoring one element over another. Most affinities have some form of counter in the other affinities. Fire counters ice but is generally countered by water. Lightning is generally absorbed/blocked by earth magic. Dark magic has only one weakness, as it is able to absorb all affinities but light, which counters it. Mages of the highest skill level can, however, circumnavigate these weaknesses with ease.A particularly skilled fire mage is unaffected by most water mages, and some of the strongest forms of ice absorb heat rather than melt in it.
Aces
Aces are a powerful and versatile group that transcend affinity. They are able to utilize every natural affinity from the very moment that they have access to their magic. There are very few aces in the world, as it is said only about three aces are born around the world each generation. They are not usually as individually skilled with each affinity as someone who only has one, but this does not stop them from often being some of the most powerful mages. As the saying goes:"Jack of all trades master of none, though oftentimes better than a master of one.”
Impossible Affinities
One is not always confined to the affinity of their birth, though it is rare to go beyond that. For a time, it was even widely believed to be impossible. Thus, the name was made for a type of magical affinity known as "Impossible Magic." Impossible Magic is when ones willpower has broken free of the shackles imposed on most people by the natural flow of magic, gaining a secondary affinity. It generally comes about in times of great stress, when ones life is in danger, or when one has undergone intense study, training, and placed themselves in a situation of immense duress. These affinities can be almost anything. For most cases, they end up being an additional natural affinity. For instance, Rhoziros Nimphonker, an ice mage by birth, gained fire magic at a particularly life-threatening and stressful point in his life. However, there have been other impossible affinities. Some notable ones that are found in records include:- Blood- The control, manipulation, and creation of blood within ones bloodstream, within the bodies of others, and even outside in the open air.
- Metal- Control over all forms of metal.
- Rot- Manipulation of the most destructive force in existence, rot magic can tear through and eat away at anything.
- Crystal- The creation of crystals, it is an evolution of what earth magic can do.
- Weather- A curious affinity gained only by "The Impossible" which grants the user control of the weather, functionally making them an ace that can manipulate all natural affinities at once through the environment.
- Dark Light- An amalgamation of dark magic and light magic, combining the properties of both to form an entirely unique affinity.
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