Nesa City Settlement in Thylea | World Anvil
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Nesa City

  • 01. Halfling, Cave (Underworld) Dragon. You cast confusion centered on yourself.
  • 02. Minotaur, Emerald (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.
  • 03. Gnome, Crystal (Gem) Dragon. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
  • 04. Leonin, Crystal (Gem) Dragon. Each ally within 20' of you is vulnerable to a random damage type for the rest of the encounter. (EFFECT)
  • 05. Halfling, Blue (Chromatic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
  • 06. Siren, White (Chromatic) Dragon. Time freezes, you and all allies are teleported to a pocket dimension for 8 hours, then restored in time exactly as you were, but naked. (Instant long rest, but equipment doesn't return for another hour.)
  • 07. Gnome, White (Chromatic) Dragon. You fall unconscious and are immune to all damage types for 4 rounds.
  • 08. Gold Dragonborn, Mithral (Metallic) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. Permanently decrease one random ability score by 1 of a random party member.
  • 09. Halfling, Crystal (Gem) Dragon. The caster suddenly knows the entire bus schedule for Spokane, Washington in 1974.
  • 10. Leonin, Steel (Ferrous) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. Spell has 1/2 effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)
  • 11. Gnome, Gray (Chromatic) Dragon. Permanently increase one random ability score by 1 of a random party member.
  • 12. Human, White (Chromatic) Dragon. You can take one additional action immediately.
  • 13. Halfling, Gray (Chromatic) Dragon. Spell has double effect (as determined by the DM whether it be damage, healing, time of effect, etc.)Ice (Elemental) Dragon.
  • 14. Fire Halfling Genasi, Purple (Chromatic) Dragon. You cannot cast 1st level spells until the next long rest.
  • 15. Gnome, Sapphire (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.
  • 16. Human, Amethyst (Gem) Dragon.You are reduced to 1 HP.Make two d20 wild magic rolls for each spell cast until the next long rest.
  • 17. Human, Brown (Chromatic) Dragon. Permanently increase one random ability score by 1 of a random party member.You are bardically inspired with a d12. (EFFECT) You become one with creation and briefly see a vibrant vision of the being known as the Great Gygax, 1st of all creators, then the vision fades and you are back in combat with a tick of divine inspiration. (Gain inspiration.)
  • 18. Halfling, Obsidian (Gem) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.10You sneeze. A 60' cone of snot covers all targets causing them to be slowed for 1d4 rounds. (EFFECT)
  • 19. Siren, Brass (Metallic) Dragon. The temperature dramatically drops in the room and anyone caught inside takes an ongoing 4 cold damage for the remainder of the encounter. (EFFECT)You regain 2d10 HP.
  • 20. Gnome, Nickel (Ferrous) Dragon. For 1 minute, each spell cast by the caster also casts Level 1 color spray in a random direction.Silence, 15' radius centered on caster for 4 rounds.The caster and the target exchange positions. If the spell does not require a target (i.e., Fireball or lightning bolt) the caster instead teleports to the target location. The spell does not go off, but the slot is expended. A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.Caster's target(s) polymorph randomly. CR is equal to caster level.
  • 21. Leonin, Blue (Chromatic) Dragon. Instead of the cast spell, a 5'x20' banquet table with a luxurious feast appears in the nearest possible location. Each creature that can see the banquet must make a DC 10 + Their Level WIS saving throw or spend their next turn moving to the table and eating food.Spell functions at 2 levels higher than cast.Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.1
  • 22. Halfling, Tungsten (Ferrous) Dragon. Channeling the anguish of a million wrongfully doomed souls, you curse your enemy. All enemy units are inflicted with the Bane spell for 1 minute. (EFFECT)If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
  • 23. Black Dragonborn, Emerald (Gem) Dragon. For 1 minute each ranged spell by the caster also launches a level 1 magic missile at a random target.You cast fireball as a 3rd-level spell centered on yourself.
  • 24. Gnome, Topaz (Gem) Dragon. You become invisible for the next minute. During that time, other creatures can't hear you either. The invisibility ends if you attack or cast a spell. (EFFECT)You fall unconscious and are immune to all damage types for 4 rounds.
  • 25. Halfling, Ice (Elemental) Dragon. Random party member loses a magic item of their choice.Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)

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