Theros Settlement in Thylea | World Anvil
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Theros

  • 01. Medusa, Crystal (Gem) Dragon. Spell backlash. Spell functions normally, but caster falls unconscious for 4 rounds unless s/he passes a DC 10 + Caster Level CON save. (EFFECT)
  • 02. Topaz Dragonborn, Crystal (Gem) Dragon. Until the next long rest you know one spell of your choice of any class up to level 4.
  • 03. Human, Sapphire (Gem) Dragon. You are bardically inspired with a d6. (EFFECT)
  • 04. Human, Copper (Metallic) Dragon. You gain a random magic item (DM Discretion).
  • 05. Nymph, Gray (Chromatic) Dragon. Creatures have advantage on saving throws against any spells you cast in the next minute. (EFFECT)
  • 06. Minotaur, Concordant (Planar) Dragon. You are poisoned for 1d4 rounds. (EFFECT)
  • 07. Human, Gray (Chromatic) Dragon. Spell functions at 2 levels higher than cast.
  • 08. Gnome, Nickel (Ferrous) Dragon. You are bardically inspired with a d6. (EFFECT)
  • 09. Minotaur, Gray (Chromatic) Dragon. Everyone in the party banks one random failure on a check or save (as determined truly randomly by the DM and checked only on a success). (EFFECT)
  • 10. Halfling, Emerald (Gem) Dragon. Suffer an effect on the DMG short term madness table.The character falls unconscious.
  • 11. Halfling, Brass (Metallic) Dragon. Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
  • 12. Stygian, Bronze (Metallic) Dragon. Do not make your d20 wild magic rolls for the next 3 spells cast.
  • 13. Human, Gray (Chromatic) Dragon.
  • 14. Minotaur, Blue (Chromatic) Dragon.
  • 15. Halfling, Chaos (Planar) Dragon.
  • 16. Satyr, Purple (Chromatic) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.
  • 17. Human, Adamantine (Metallic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
  • 18. Human, Blue (Chromatic) Dragon. You lose your lowest level spell slot. If no slots left, you lose it next time you gain your slots back.
  • 19. Human, Bronze (Metallic) Dragon. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
  • 20. Human, Iron (Metallic) Dragon. Creatures have advantage on saving throws against any spells you cast in the next minute. (EFFECT)
  • 21. Medusa, Red (Chromatic) Dragon. You are intoxicated until the next long rest. (EFFECT)
  • 22. Human, Topaz (Gem) Dragon. You are reduced to 1 HP.
  • 23. Elf, Copper (Metallic) Dragon. You cannot cast cantrips until the next long rest.
  • 24. Halfling, Purple (Chromatic) Dragon. If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
  • 25. Human, Steel (Ferrous) Dragon. While tapping the element for that spell, you caught the attention of an extra-planar being. A mephit of the elemental type you cast appears and sees you as an ally wielding its element. The mephit stays for 1 minute (if the caster attacks with any other element for that duration, the mephit sees this as a betrayal and attacks the caster with fervor). If the spell was not elemental, a dog appears.
  • 1000 citizens, 100 troops & 2 Captain's.     The town is built in such a way as to not leave a visual footprint.   People hollow parts of trees out & live in them, they keep the trees alive. Or under ground.   To avoid the unexpected: tsunamis, & to give thanks to Thylea.

    Maps

    • Theros City
    Founding Date
    500
    Type
    Large city
    Population
    16,000 + 500 Soldiers + 20 Captain's + 4 Lieutenants + 1 General
    Location under
    Owner/Ruler
    Ruling/Owning Rank
    Owning Organization

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