Dragonlord Brotherhood
This Dragonlord organization is a brotherhood of people with some bonded to Dragons & others thst weren't bonded.
The Order started 6/1/500 when Kyrah gathered the Chosen of the Oracle to the Sour Vintage Inn.
Overtime they grew closer together & bound to Dragons. In order that has been.
Jekkar having been placed as leader of the Dragonlord Brotherhood, decided to place 3 Dragonborn in training, & 5 Kobolds. Pyra was kept busy with requests to cast bonding spells. The following Kobolds came to Jekkar to volunteer for training:Marrhindanuath Yorgrax
Drakax Foldraankonid
Raselon Creastatorrun
Alduus Sulbarum
After Travelling to The Island of Time, the Dragonlords now have Dragon's large enough to mount.
Pyra bonded these while waiting for an attack in Rump Castle.
- Pyra: Paladin of the Dragonlords found a bronze egg that turned out to hatch into an underwater Dragon.
- Hulgnir recieved a Mithril Dragon egg for his stronghold, a gift from Volkan
- Oren: copper Dragon egg came from nowhere.
- Euadne found a golden Dragon egg on the Ultros
- Jekkar found a Sapphire Dragon egg. Using his Pseudodragon.
- Theron found a Steel Dragon egg he found in the Egg Chamber under Rump Castle.
Jekkar having been placed as leader of the Dragonlord Brotherhood, decided to place 3 Dragonborn in training, & 5 Kobolds. Pyra was kept busy with requests to cast bonding spells. The following Kobolds came to Jekkar to volunteer for training:
- Don
- Tus
- Nim
- Sekli
- Nelbe
- Flint
# | Dragonlord name | Bonded Dragon Species | Dragon's Name | Home | Wild Magic |
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01 | Colbey | Adamantine Dragon | Ylzran, The Redeemer | Mithral Mines |
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02 | Flint Fireforge | Iron Dragon | Marsen, Protector Of Life | Mithral Mines | For the next minute every flammable object that flint touched that wasn't worn, & held burst into flames. |
03 | Achim The Mason | Brown Dragon | Mithral Mines | Switched places with the Dragon egg. | |
04 | Slayde | Mithral Dragon | Gremrontod, The Powerful One | Mithral Mines |
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05 | The Carpenter Callum | Tungsten Dragon | Brozoit, Redeemer Of Men | Mithral Mines | A fireball went off where he was. |
06 | Bullbug | Bronze Dragon | Kammei, Eater of Bunnies | Ultros | Couldn't speak after until his name was spoken. |
07 | Aurak (Gold Dragonborn) | Red Dragon | Chysadin | Ultros | Spell functions as 2 levels higher. |
08 | Jason | Brass Dragon | Zerdanon | Ultros | Nothing seemed to happen except Jason screaming in pain. |
09 | Bastion | Bronze Dragon | Komminet | Ultros | All familiar/companions in 300 feet went to their owners & demanded attention. Disadvantage to all attacks, decks, & saves until you take an action to pet, cuddle or kiss your pet/companion. |
10 | Circe | Gold Dragon | Iavodsos | Ultros | Lighting storm {occured outside} for 3 rounds, 2d12 lightning damage bolts. |
11 | Don (Kobold) (leader of Kobold troopers) | Adamantine Dragon | Cururroi, The Protective | Rump Castle | Long term madness. Thinks they are the leader of the Dragonlords. |
12 | Nelbe (Kobold) | Purple Dragon | Bathess, Protector Of The Weak | Rump Castle | Mephit appeared no one acted so it left after a minute. |
13 | Sekli (Kobold) | Purple Dragon | Myrvier, The Nocturnal | Rump Castle | STR decreased by 1, permanently. |
14 | Nim (Kobold) | Purple Dragon | Purrot, The Stubborn | Rump Castle | Level 1 second wind 10' of Nim. |
15 | Tus (Kobold) | Purple Dragon | Peiddrid, Eater Of All | Rump Castle | Pyra could cast the Bond spell as a bonus action for a minute. |
16 | Flint (Kobold) | Cobalt Dragon | Grondon, Gentleheart | Rump Castle | Jason suddenly appeared next to Flint, & walked away. |
17 | Drakax Foldraankonid | Mithral Dragon | Kuvar, Bringer Of Death | Rump Castle | Was inspired d6. |
18 | Raselon Creastatorrun | Copper Dragon | Broghanth, The Warrior | Rump Castle | Was reduced to 1 HP. |
19 | Alduus Sulbarum | Grey Dragon | Noirgai, Protector Of The Forest | Rump Castle |
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20 | Marrhindanuath Yorgrax | Brown Dragon | Frymod, The Gifted | Rump Castle | Spell worked as 3 levels higher. |
21 | Aerisi | Silver Dragon | Gersem, Protector Of The Forest | Rump Castle | Suddenly Aerisi knew the entire bus scedule for Spokane, Washington in 1974. |
22 | Loreus | White Dragon | Frazzot, Champion Of The Skies | Ultros |
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23 | Pasiphaë Themiscyra | Steel Dragon | Vandyphunth, The Adorable | Euadne's Tower Pyra started levitating. | |
24 | Hercules Themiscyra |
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Euadne's Tower |
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The Dragonlords have several cities:
- John is a farming city that farms all sorts of things even Marijuana
- Wodin in a mining & Blacksmithing city
- Triton in an undersea city
- Ollidak's is a Harbour & shipyard city
- Oren's is a thieves den
- Theron's is a treed city, of hunters & rangers.
- Euadne's is a city of learning
- Jekkar is a Dragon city, center of eggs, & military might
- 01. Dwarf, Black (Chromatic) Dragon. Caster gains X-ray vision for 1d6 rounds.
- 02. Leonin, Ice (Elemental) Dragon. Until the next long rest you know one spell of your choice of any class up to level 1d4.
- 03. Gnome, Brown (Chromatic) Dragon. Time freezes, you and all allies are teleported to a pocket dimension for 8 hours, then restored in time exactly as you were, but naked. (Instant long rest, but equipment doesn't return for another hour.)
- 04. Half-Orc, Tungsten (Ferrous) Dragon. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
- 05. Leonin, Purple (Chromatic) Dragon. The next damaging spell you cast within the next minute does critical damage.
- 06. Leonin, Bronze (Metallic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
- 07. Dragonborn, Brown (Chromatic) Dragon. Sudden change in weather (temperature rise, snow, rain, etc.) lasting 2 rounds.
- 08. Human, Copper (Metallic) Dragon. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
- 09. Human, Nickel (Ferrous) Dragon.Regardless of condition, you are under the impression you have one (1) HP.
- 10. Satyr, Obsidian (Gem) Dragon.Lightning storm! For the next 1d6 rounds, a bolt of lightning strikes a random creature in the area for 2d12 lightning damage.
- 11. Gnome, Silver (Metallic) Dragon. A random party member is reduced to 1 HP.
- 12. Human, Axial (Planar) Dragon.Sudden change in weather (temperature rise, snow, rain, etc.) lasting 4 rounds.
- 13. Human, Sapphire (Gem) Dragon.For 1 minute, each spell cast by the caster also casts Level 1 color spray in a random direction.
- 14. Minotaur, Flame (Elemental) Dragon. You are bardically inspired with a d6. (EFFECT)
- 15. Human, Blue (Chromatic) Dragon. One normal item within 30' of caster (randomly chosen and not that of the caster) becomes permanently magical (gains the magic property).
- 16. Stygian, Gray (Chromatic) Dragon.Die. Reincarnate next round.Medusa,
- 17. Halfling, Iron (Metallic) Dragon. Spell functions at 2 levels higher than cast.
- 18. Human, Axial (Planar) Dragon. You cast fireball as a 3rd-level spell centered on yourself.
- 19. Human, Battle (Planar) Dragon.A loud noise accompanies the spell confusing all creatures within 60 feet for 1 round except the caster.
- 20. Human, Emerald (Gem) Dragon.Take advantage on the next two rolls where it can be used.
- 21. Human, Black (Chromatic) Dragon.Die. Reincarnate next round.Nymph,
- 22. Stygian, Brass (Metallic) Dragon.Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)
- 23. Human, Brass (Metallic) Dragon.Caster polymorphs randomly. CR is equal to caster level.
- 24. Leonin, Bronze (Metallic) Dragon.A random creature within 60 feet of you becomes poisoned for 4 hours.
- 25. (Sapphire) Dragonborn, Sapphire (Gem) Dragon. Spell functions at 1 level higher than cast.
- 01. Winged Gold Dragonborn, Chromium (Ferrous) Dragon. Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 02. Aarakocra, Tungsten (Ferrous) Dragon. OUCH!! You stubbed your..spell? Somehow you hurt yourself on that one and will be sore for the next 4 rounds (when you cast a spell or cantrip) you take your level in damage.
- 03. Aarakocra, Brown (Chromatic) Dragon. Permanently decrease one random ability score by 1 of a random party member.
- 04. Winged Aasimar, Brown (Chromatic) Dragon. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
- 05. Winged Stygian, Green (Chromatic) Dragon. You become invisible for the next minute. During that time, other creatures can't hear you either. The invisibility ends if you attack or cast a spell. (EFFECT)
- 06. Winged Stygian, Nickel (Ferrous) Dragon. You cannot cast 1st level spells until the next long rest.
- 07. Winged Silver Dragonborn, Obsidian (Gem) Dragon. Spell functions at 2 levels higher than cast.
- 10. Winged Elf, White (Chromatic) Dragon. Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. The change is permanent. 10
- 11. Winged Elf, Topaz (Gem) Dragon. You are frightened by the nearest creature until the end of your next turn. (EFFECT)
- 12. Winged Elf, Sapphire (Gem) Dragon. Silence, 15' radius centered on caster for 4 rounds.
- 13. Siren, Steel (Ferrous) Dragon.You cast polymorph on yourself. If you fail the saving throw, you turn into a goat for the spell's duration.
- 14. Siren, Adamantine (Metallic) Dragon.You cast grease centered on yourself.
- 15. Winged Stygian, Green (Chromatic) Dragon.You lose a magic item of your choice.
- 16. Winged Blue Dragonborn, Rust (Planar) Dragon.All combatants gain 5 TEMP HP.
- 17. Siren, Mithral (Metallic) Dragon. You can't speak for the next minute. Whenever you try, bubbles float out of your mouth.
- 18. Siren, Blue (Chromatic) Dragon. Suffer an effect on the DMG indefinite term madness table. ("Being drunk keeps me sane.")
- 19. Siren, Nickel (Ferrous) Dragon. For 1 minute each ranged spell by the caster also launches a level 1 magic missile at a random target.
- 20. Aarokocra, Blue (Chromatic) Dragon. For 1 minute, each spell cast by the caster also casts Level 1 color spray in a random direction.
- 21. Siren, Amethyst (Gem) Dragon. Random party member gains a random magic item (DM Discretion).
- 22. Winged Stygian, Obsidian (Gem) Dragon. Lightning storm! For the next 6 rounds, a bolt of lightning strikes a random creature in the area for 2d12 lightning damage.
- 23. Siren, Silver (Metallic) Dragon. You gain 1/10 of current XP.
- 24. Winged Aasimar, Adamantine (Metallic) Dragon. Spell has 1/2 effect (as determined by the DM whether it be damage, healing, time of effect, etc.) For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
- 25. Siren, Mithral (Metallic) Dragon. All corpses within 60' of the caster animate, start doing the thriller dance, and count as difficult terrain. They are otherwise harmless.
- 01. Centaur, Emerald (Gem) Dragon.Make two d20 wild magic rolls for each spell cast until the next long rest. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails.
- 02. Human, Iron (Metallic) Dragon.Spell is delayed by 4 rounds. Spell affects specified target even if it has moved.Target enlarged for 4 rounds. (EFFECT)
- 03. Stygian, Tungsten (Ferrous) Dragon.Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)Suffer an effect on the DMG long term madness table.The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
- 04. White Dragonborn, Emerald (Gem) Dragon.Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.Spell functions at 2 levels higher than cast.
- 05. Human, White (Chromatic) Dragon.A loud noise accompanies the spell confusing all creatures within 60 feet for 1 round except the caster.All normal doors, secret doors, portcullises, etc., (including those locked or barred) within 60' of caster open.
- 06. Medusa, Bronze (Metallic) Dragon.You lose 1/10 of current XP. If it drops you below your current level, you stay the same level. (EFFECT)For the next minute, you regain 5 HP at the start of each of your turns. (EFFECT)
- 07. Red Dragonborn, Flame (Elemental) Dragon.You cannot cast 1st level spells until the next long restYou are immune to being intoxicated by alcohol for the next 5d6 days. (EFFECT).
- 08. Human, Chromium (Ferrous) Dragon. Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)You lose a magic item of your choice.
- 09. Satyr, Gold (Metallic) Dragon. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 10. Satyr, Iron (Metallic) Dragon. Sleet Storm centered on the caster. Lasts 6 rounds.One normal item within 30' of caster (randomly chosen and not that of the caster) becomes permanently magical (gains the magic property).
- 11. Half-Orc, Adamantine (Metallic) Dragon. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.Random party member loses a magic item of their choice.Permanently increase one random ability score by 1 of a random party member.
- 12. Human, Iron (Metallic) Dragon. You are reduced to 1 HP.You are bardically inspired with a d10. (EFFECT)The temperature dramatically drops in the room and anyone caught inside takes an ongoing 1d4 cold damage for the remainder of the encounter. (EFFECT)
- 13. Nymph, White (Chromatic) Dragon. Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.)All familiars/companions within 300 feet return to their owners and forcibly demand attention. Anyone with a familiar/companion acting this way has disadvantage on all attacks, checks, and saves until they take an action to pet, cuddle, or kiss their familiar/companion.The forges of Avernus belch forth noxious fumes as you finish your casting. In addition to the normal spell effect, a Stinking Cloud, centered at your target location, appears also. It lasts for one minute.
- 14. Leonin, Brown (Chromatic) Dragon. The party falls prone. (EFFECT)Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.Random party member loses a magic item of their choice.
- 15. Human, Cobalt (Ferrous) Dragon. Spell fails. Slot burned. Both you and target (area) are stunned for 1 round. (EFFECT)A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile. (EFFECT)
- 16. Stygian, Steel (Ferrous) Dragon. You gain 1/10 of current XP.You gain a moment of clarity beyond even the gods, discovering you are nothing more than a bunch of numbers and words written on a sheet of paper (or zeros and ones in the case of Fantasy Grounds VTT).
- 17. Human, Crystal (Gem) Dragon. For the next minute, you must shout when you speak.
- 18. Leonin, Black (Chromatic) Dragon. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
- 19. Dwarf, Tungsten (Ferrous) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.
- 20. Stygian, White (Chromatic) Dragon. Sudden change in weather (temperature rise, snow, rain, etc.) lasting 4 rounds.
- 21. Half-Orc, White (Chromatic) Dragon. Suffer an effect on the DMG long term madness table.The character becomes attached to a "lucky charm," such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it.
- 22. Stygian, Platnium (Metallic) Dragon. For 1d4 rounds range on all spells by the caster double and touch spells can be cast with a range of 15'.
- 23. Centaur, Topaz (Gem) Dragon. You instantly grow a long beard made of feathers that immediately causes you to sneeze, at which point the feathers explode out from your face.
- 24. Human, White (Chromatic) Dragon. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
- 25. Half-Orc, Beast (Planar) Dragon. You are poisoned for 1d4 rounds. (EFFECT)
- 01. Medusa, Crystal (Gem) Dragon. Spell backlash. Spell functions normally, but caster falls unconscious for 4 rounds unless s/he passes a DC 10 + Caster Level CON save. (EFFECT)
- 02. Topaz Dragonborn, Crystal (Gem) Dragon. Until the next long rest you know one spell of your choice of any class up to level 4.
- 03. Human, Sapphire (Gem) Dragon. You are bardically inspired with a d6. (EFFECT)
- 04. Human, Copper (Metallic) Dragon. You gain a random magic item (DM Discretion).
- 05. Nymph, Gray (Chromatic) Dragon. Creatures have advantage on saving throws against any spells you cast in the next minute. (EFFECT)
- 06. Minotaur, Concordant (Planar) Dragon. You are poisoned for 1d4 rounds. (EFFECT)
- 07. Human, Gray (Chromatic) Dragon. Spell functions at 2 levels higher than cast.
- 08. Gnome, Nickel (Ferrous) Dragon. You are bardically inspired with a d6. (EFFECT)
- 09. Minotaur, Gray (Chromatic) Dragon. Everyone in the party banks one random failure on a check or save (as determined truly randomly by the DM and checked only on a success). (EFFECT)
- 10. Halfling, Emerald (Gem) Dragon. Suffer an effect on the DMG short term madness table.The character falls unconscious.
- 11. Halfling, Brass (Metallic) Dragon. Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 12. Stygian, Bronze (Metallic) Dragon. Do not make your d20 wild magic rolls for the next 3 spells cast.
- 13. Human, Gray (Chromatic) Dragon.
- 14. Minotaur, Blue (Chromatic) Dragon.
- 15. Halfling, Chaos (Planar) Dragon.
- 16. Satyr, Purple (Chromatic) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.
- 17. Human, Adamantine (Metallic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
- 18. Human, Blue (Chromatic) Dragon. You lose your lowest level spell slot. If no slots left, you lose it next time you gain your slots back.
- 19. Human, Bronze (Metallic) Dragon. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
- 20. Human, Iron (Metallic) Dragon. Creatures have advantage on saving throws against any spells you cast in the next minute. (EFFECT)
- 21. Medusa, Red (Chromatic) Dragon. You are intoxicated until the next long rest. (EFFECT)
- 22. Human, Topaz (Gem) Dragon. You are reduced to 1 HP.
- 23. Elf, Copper (Metallic) Dragon. You cannot cast cantrips until the next long rest.
- 24. Halfling, Purple (Chromatic) Dragon. If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
- 25. Human, Steel (Ferrous) Dragon. While tapping the element for that spell, you caught the attention of an extra-planar being. A mephit of the elemental type you cast appears and sees you as an ally wielding its element. The mephit stays for 1 minute (if the caster attacks with any other element for that duration, the mephit sees this as a betrayal and attacks the caster with fervor). If the spell was not elemental, a dog appears.
- 01. Satyr, Wind (Elemental) Dragon.Sleet Storm centered on the caster. Lasts 6 rounds.
- 02. Topaz Dragonborn, Bronze (Metallic) Dragon.Until the next long rest you know one spell of your choice of any class up to level 4.
- 03. Medusa, Steel (Ferrous) Dragon.Suffer an effect on the DMG indefinite madness table."I find it hard to care about anything that goes on around me."
- 04. Sapphire Dragonborn, Red (Chromatic) Dragon.Suffer an effect on the DMG indefinite madness table."I can't take anything seriously. The more serious the situation, the funnier I find it."
- 05. Stygian, Steel (Ferrous) Dragon.Permanently decrease one random ability score by 1 of a random party member.
- 06. Emerald Dragonborn, Chromium (Ferrous) Dragon.You are intoxicated until the next long rest. (EFFECT)
- 07. Stygian, Purple (Chromatic) Dragon.You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. (EFFECT)
- 08. Centaur, Brown (Chromatic) Dragon.You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
- 09. Crystal Dragonborn, Crystal (Gem) Dragon.For the next minute, you can see any invisible creature if you have line of sight to it.
- 10. Obsidian Dragonborn, Obsidian (Gem) Dragon.Spell is delayed by 4 rounds. Spell affects specified target even if it has moved.
- 11. Human, Gold (Metallic) Dragon.Random party member loses a magic item of their choice.
- 12. Topaz Dragonborn, Sapphire (Gem) Dragon. Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 13. Halfling, Purple (Chromatic) Dragon. Spell functions at 1 level higher than cast.
- 14. Blue Dragonborn, Emerald (Gem) Dragon. Instead of the cast spell, a 5'x20' banquet table with a luxurious feast appears in the nearest possible location. Each creature that can see the banquet must make a DC 10 + Their Level WIS saving throw or spend their next turn moving to the table and eating food.
- 15. Human, White (Chromatic) Dragon. Permanently decrease one random ability score by 1 of a random party member.
- 16. Emerald Dragonborn, Emerald (Gem) Dragon. Each ally within 20' of you is vulnerable to a random damage type for the rest of the encounter. (EFFECT)
- 17. Human, Crystal (Gem) Dragon. For the next minute, all your spells with a casting time of 1 action can have a casting time of 1 bonus action if you wish.
- 18. Brass Dragonborn, Black (Chromatic) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. You are frightened by the nearest creature until the end of your next turn. (EFFECT)
- 19. Human, Gray (Chromatic) Dragon. Spell is delayed by 4 rounds. Spell affects specified target even if it has moved.
- 20. Gold Dragonborn, Copper (Metallic) Dragon. For 1 minute each ranged spell by the caster also launches a level 1 magic missile at a random target.
- 21. Elf, Cobalt (Ferrous) Dragon. You rip a hole into the Positive/Negative Plane. Roll a die. Odds is Positive, evens is Negative. For the next 3d4 rounds of combat, any creature starting its turn up to 10' from the space the spell was cast into heals or takes 2d4-1 points of damage.
- 22. Emerald Dragonborn, Topaz (Gem) Dragon. You are bardically inspired with a d12. (EFFECT)
- 23. Minotaur,Cobalt (Ferrous) Dragon. The caster and the target exchange positions. If the spell does not require a target (i.e., Fireball or lightning bolt) the caster instead teleports to the target location. The spell does not go off, but the slot is expended.
- 24. Triton, Styx (Planar) Dragon. Until the next long rest you know one spell of your choice of any class up to level 1d4.
- 25. Sapphire Dragonborn, Sapphire (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.
- 01. Centaur, Silver (Metallic) Dragon. Take advantage on the next two rolls where it can be used.
- 02. Human, Tungsten (Ferrous) Dragon. You are reduced to 1 HP.
- 03. Leonin, Black (Chromatic) Dragon. All weapons within 30 feet of the caster are +1 weapons for 4 rounds. (Weapons greater than +1 become +1) (EFFECT)
- 04. Satyr, Green (Chromatic) Dragon. Target enlarged for 6 rounds. (EFFECT)
- 05. Human, Crystal (Gem) Dragon. Sleet Storm centered on the caster. Lasts 4 rounds.
- 06. Dwarf, Iron (Metallic) Dragon. Random party member gains a random magic item (DM Discretion).
- 07. Siren, Cobalt (Ferrous) Dragon. Target enlarged for 4 rounds. (EFFECT)
- 08. Human, Tungsten (Ferrous) Dragon. Spell functions at 1 level higher than cast.
- 09. Stygian, Elysian (Planar) Dragon. You are frightened by the nearest creature until the end of your next turn. (EFFECT)
- 10. Human, Blue (Chromatic) Dragon. You turn into a chicken for 1 round. As a chicken you are immune to all damage. (EFFECT)
- 11. Human, Amethyst (Gem) Dragon. Time freezes, you and all allies are teleported to a pocket dimension for 8 hours, then restored in time exactly as you were, but naked. (Instant long rest, but equipment doesn't return for another hour.)
- 12. Half-Orc, Amethyst (Gem) Dragon. Massive flood waters appear! 12 feet of water fills the area instantly at a radius of 500'.
- 13. Siren, Amethyst (Gem) Dragon. Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. The change is permanent.
- 14. Minotaur, Nickel (Ferrous) Dragon. You lose your current highest level spell slot. If no slots left, you lose it next time you gain your slots back.
- 15. Medusa, Bronze (Metallic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
- 16. Triton, Sapphire (Gem) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. The Daylight spell is in effect for 4 rounds emanating from the target for 500'.
- 17. Centaur, Ice (Elemental) Dragon. Spell functions normally, but is accompanied by an intense flash, blinding the caster and all within a 30 radius for 1d4 rounds. (EFFECT)
- 18. Satyr, Flame (Elemental) Dragon. Mysterious gray beings materialize around you and shift out of existence with you. 1d4 rounds later, you're back exactly where you were. WTF?!
- 19. Human, Tungsten (Ferrous) Dragon. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
- 20. Medusa, Bronze (Metallic) Dragon. Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.) Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 21. Human, Amethyst (Gem) Dragon. Massive flood waters appear! 6 feet of water fills the area instantly at a radius of 500'. For the next minute, you regain 5 HP at the start of each of your turns. (EFFECT)
- 22. Human, Gold (Metallic) Dragon. You instantly grow a long beard made of feathers that immediately causes you to sneeze, at which point the feathers explode out from your face. All dice rolls are at -2 until the next rest for the entire party. (EFFECT)
- 23. Medusa, Brass (Metallic) Dragon. Your size decreases by one size category for the next minute. You become one with creation and briefly see a vibrant vision of the being known as the Great Gygax, 1st of all creators, then the vision fades and you are back in combat with a tick of divine inspiration. (Gain inspiration.)
- 24. Centaur, Oceanus (Planar) Dragon. You cast grease centered on yourself. Creatures have advantage on saving throws against any spells you cast in the next minute. (EFFECT)
- 25. Medusa, Copper (Metallic) Dragon. Spell fails completely. Slot burned. Each ally within 20' of you gains resistance to a random damage type for the rest of the encounter. (EFFECT)
- 01. Halfling, Cave (Underworld) Dragon. You cast confusion centered on yourself.
- 02. Minotaur, Emerald (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.
- 03. Gnome, Crystal (Gem) Dragon. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
- 04. Leonin, Crystal (Gem) Dragon. Each ally within 20' of you is vulnerable to a random damage type for the rest of the encounter. (EFFECT)
- 05. Halfling, Blue (Chromatic) Dragon. The caster and each person affected by the spell is knocked prone. (EFFECT)
- 06. Siren, White (Chromatic) Dragon. Time freezes, you and all allies are teleported to a pocket dimension for 8 hours, then restored in time exactly as you were, but naked. (Instant long rest, but equipment doesn't return for another hour.)
- 07. Gnome, White (Chromatic) Dragon. You fall unconscious and are immune to all damage types for 4 rounds.
- 08. Gold Dragonborn, Mithral (Metallic) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. Permanently decrease one random ability score by 1 of a random party member.
- 09. Halfling, Crystal (Gem) Dragon. The caster suddenly knows the entire bus schedule for Spokane, Washington in 1974.
- 10. Leonin, Steel (Ferrous) Dragon. Spell is reversed if it is reversible. If the spell is not reversible, the DM should attempt to define a reverse effect (i.e. fire to water or ice, damaging spells heal). If a reverse effect is not possible, spell fails. Spell has 1/2 effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)
- 11. Gnome, Gray (Chromatic) Dragon. Permanently increase one random ability score by 1 of a random party member.
- 12. Human, White (Chromatic) Dragon. You can take one additional action immediately.
- 13. Halfling, Gray (Chromatic) Dragon. Spell has double effect (as determined by the DM whether it be damage, healing, time of effect, etc.)Ice (Elemental) Dragon.
- 14. Fire Halfling Genasi, Purple (Chromatic) Dragon. You cannot cast 1st level spells until the next long rest.
- 15. Gnome, Sapphire (Gem) Dragon. The closest creature to your target who is not the target gets cursed with battle rage (it is a random target if an AOE spell). Their next action, they must move to and attack the closest creature to them with intent to kill (not the spell's target). Attacker must add any applicable class perks like sneak attack or Smite that they have in the best effort to KILL. When they hit someone, the curse leaves them and goes to the target who took damage. Again, this creature moves to and attacks the nearest person (but not the one who passed the curse to them). The curse lasts for 8d6 actions (each actor's turn in the fight counts as one action). If a target who the curse would be passed to dies, the curse remains on the attacker.
- 16. Human, Amethyst (Gem) Dragon.You are reduced to 1 HP.Make two d20 wild magic rolls for each spell cast until the next long rest.
- 17. Human, Brown (Chromatic) Dragon. Permanently increase one random ability score by 1 of a random party member.You are bardically inspired with a d12. (EFFECT) You become one with creation and briefly see a vibrant vision of the being known as the Great Gygax, 1st of all creators, then the vision fades and you are back in combat with a tick of divine inspiration. (Gain inspiration.)
- 18. Halfling, Obsidian (Gem) Dragon. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.10You sneeze. A 60' cone of snot covers all targets causing them to be slowed for 1d4 rounds. (EFFECT)
- 19. Siren, Brass (Metallic) Dragon. The temperature dramatically drops in the room and anyone caught inside takes an ongoing 4 cold damage for the remainder of the encounter. (EFFECT)You regain 2d10 HP.
- 20. Gnome, Nickel (Ferrous) Dragon. For 1 minute, each spell cast by the caster also casts Level 1 color spray in a random direction.Silence, 15' radius centered on caster for 4 rounds.The caster and the target exchange positions. If the spell does not require a target (i.e., Fireball or lightning bolt) the caster instead teleports to the target location. The spell does not go off, but the slot is expended. A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.Caster's target(s) polymorph randomly. CR is equal to caster level.
- 21. Leonin, Blue (Chromatic) Dragon. Instead of the cast spell, a 5'x20' banquet table with a luxurious feast appears in the nearest possible location. Each creature that can see the banquet must make a DC 10 + Their Level WIS saving throw or spend their next turn moving to the table and eating food.Spell functions at 2 levels higher than cast.Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink (minimum 6" high). If the roll is even, you grow. The change is permanent.1
- 22. Halfling, Tungsten (Ferrous) Dragon. Channeling the anguish of a million wrongfully doomed souls, you curse your enemy. All enemy units are inflicted with the Bane spell for 1 minute. (EFFECT)If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
- 23. Black Dragonborn, Emerald (Gem) Dragon. For 1 minute each ranged spell by the caster also launches a level 1 magic missile at a random target.You cast fireball as a 3rd-level spell centered on yourself.
- 24. Gnome, Topaz (Gem) Dragon. You become invisible for the next minute. During that time, other creatures can't hear you either. The invisibility ends if you attack or cast a spell. (EFFECT)You fall unconscious and are immune to all damage types for 4 rounds.
- 25. Halfling, Ice (Elemental) Dragon. Random party member loses a magic item of their choice.Time freezes, you and all allies are teleported to a pocket dimension for one hour, then restored in time exactly as you were. (Instant short rest.)
- 01. Human, Copper (Metallic) Dragon. Take advantage on the next two rolls where it can be used.
- 02. Siren, Gold (Metallic) Dragon. For 4 rounds range on all spells by the caster double and touch spells can be cast with a range of 15'.
- 03. Human, Nickel (Ferrous) Dragon. Target enlarged for 2 rounds. (EFFECT)
- 04. Stygian, Nickel (Ferrous) Dragon. You rip a hole into the Positive/Negative Plane. Roll a die. Odds is Positive, evens is Negative. For the next 3d4 rounds of combat, any creature starting its turn up to 10' from the space the spell was cast into heals or takes 2d4-1 points of damage.
- 05. Human, Concordant (Planar) Dragon. Spell functions at 1 level higher than cast.
- 06. Nymph, Mithral (Metallic) Dragon. Spell has 1/2 effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
- 07. Human, Steel (Ferrous) Dragon. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
- 08. Half-Orc, Chromium (Ferrous) Dragon. Spell has double effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Silver (Metallic) Dragon.
- 09. Human, Emerald (Gem) Dragon. You can take one additional action immediately.
- 10. Centaur, Red (Chromatic) Dragon. All allies within 10' of caster receives the benefits of a second wind at caster's level.
- 11. Human, Black (Chromatic) Dragon. For the next minute, you can see any invisible creature if you have line of sight to it.
- 12. Halfling, Mithral (Metallic) Dragon. While tapping the element for that spell, you caught the attention of an extra-planar being. A mephit of the elemental type you cast appears and sees you as an ally wielding its element. The mephit stays for 1 minute (if the caster attacks with any other element for that duration, the mephit sees this as a betrayal and attacks the caster with fervor). If the spell was not elemental, a dog appears.
- 13. Human, Obsidian (Gem) Dragon. You cast mirror image on yourself.
- 14. Satyr, White (Chromatic) Dragon. For the next minute, you take ongoing damage of 5 HP at the start of each of your turns. Any heal ends this condition. (EFFECT)
- 15. Human, Nickel (Ferrous) Dragon. Die. Reincarnate next round. Nymph,
- 16. Siren, Black (Chromatic) Dragon. One magical item within 30' of caster (randomly chosen and not that of the caster) is permanently drained of all its magic.
- 17. Human, Chaos (Planar) Dragon. Spell functions normally, but is accompanied by an intense flash, blinding the caster and all within a 30 radius for 1d4 rounds. (EFFECT)
- 18. Dwarf, Crystal (Gem) Dragon. The party falls prone. (EFFECT)
- 19. Human, Sapphire (Gem) Dragon. You cast confusion centered on yourself.
- 20. Fire Genasi, White (Chromatic) Dragon. Spell affects 4 additional random targets. Allies otherwise immune ARE affected.
- 21. Human, Topaz (Gem) Dragon. You cast fireball as a 3rd-level spell centered on yourself.
- 22. Minotaur, Brown (Chromatic) Dragon.
- 23. Human, Silver (Metallic) Dragon. Silence, 15' radius centered on caster for 4 rounds.
- 24. Leonin, Cobalt (Ferrous) Dragon. For the next minute, all your spells with a casting time of 1 action can have a casting time of 1 bonus action if you wish.
- 25. Aasimar, Silver (Metallic) Dragon. The forges of Avernus belch forth noxious fumes as you finish your casting. In addition to the normal spell effect, a Stinking Cloud, centered at your target location, appears also. It lasts for one minute.

Vae Victus
Maps
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Nesa City
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Fire Island
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Wizard Tower Level 1
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Euadnrae City
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Rump Castle
Rump Castle is the center of the new Dragonlord Brotherhood. Protected by Dragonborn & Kobolds. -
Wizard Tower Sideview
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Kobold Tunnels
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Wizard Tower Level 2
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Wizard Tower Level 5
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The Ultros
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Rump Castle Sanctum
This is the incubation chambers for Dragon eggs. -
Dragon Isles
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Theros City
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Wizard Tower Level 4
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Wizard Tower Level 3
Founding Date
10/02/500 (mm/dd/yyy)
Type
Military Order
Capital
Predecessor Organizations
Demonym
Dragonlord
Leader
Leader Title
Head of State
Head of Government
Power Structure
Confederation
Economic System
Traditional
Official State Religion
Subsidiary Organizations
Deities
Location
Official Languages
Related Ranks & Titles
Controlled Territories
Organization Vehicles
Notable Members
- Achim The Mason
- Aerisi Kalinoth
- Alduus Sulbarum
- Apollo Apolllasuintha Oathsworn of Euadne
- Arkrania Oathsworn of Oren
- Callum
- Colbey
- Don
- Drakax Foldraankonid Steward of Rump Castle
- Euadne Themiscyra
- Flint Fireforge
- General Jekkar
- Hulgnir
- Hyakinthos Oathsworn of Jekkar
- Marrhindanuath Yorgrax
- Neptune Oathsworn of Pyra
- Nim
- Ollidak
- Oren Hunter
- Phoibe {Phoibeocrinthia} Oathsworn of Theron
- Pyra Poseidon
- Raistlin Majere
- Raselon Creastatorrun
- Slayde the Enchanter
Related Ethnicities
Comments