Mytros-city Settlement in Thylea | World Anvil
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Mytros-city

  • 01. Human, Copper (Metallic) Dragon. Take advantage on the next two rolls where it can be used.
  • 02. Siren, Gold (Metallic) Dragon. For 4 rounds range on all spells by the caster double and touch spells can be cast with a range of 15'.
  • 03. Human, Nickel (Ferrous) Dragon. Target enlarged for 2 rounds. (EFFECT)
  • 04. Stygian, Nickel (Ferrous) Dragon. You rip a hole into the Positive/Negative Plane. Roll a die. Odds is Positive, evens is Negative. For the next 3d4 rounds of combat, any creature starting its turn up to 10' from the space the spell was cast into heals or takes 2d4-1 points of damage.
  • 05. Human, Concordant (Planar) Dragon. Spell functions at 1 level higher than cast.
  • 06. Nymph, Mithral (Metallic) Dragon. Spell has 1/2 effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Spell goes off at maximum effect but the caster is affected with a hold person spell which lasts one minute or until DC 10 + Caster's Level CON save at the beginning of the caster's turn.
  • 07. Human, Steel (Ferrous) Dragon. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
  • 08. Half-Orc, Chromium (Ferrous) Dragon. Spell has double effect (as determined by the DM whether it be damage, healing, time of effect, etc.) Silver (Metallic) Dragon.
  • 09. Human, Emerald (Gem) Dragon. You can take one additional action immediately.
  • 10. Centaur, Red (Chromatic) Dragon. All allies within 10' of caster receives the benefits of a second wind at caster's level.
  • 11. Human, Black (Chromatic) Dragon. For the next minute, you can see any invisible creature if you have line of sight to it.
  • 12. Halfling, Mithral (Metallic) Dragon. While tapping the element for that spell, you caught the attention of an extra-planar being. A mephit of the elemental type you cast appears and sees you as an ally wielding its element. The mephit stays for 1 minute (if the caster attacks with any other element for that duration, the mephit sees this as a betrayal and attacks the caster with fervor). If the spell was not elemental, a dog appears.
  • 13. Human, Obsidian (Gem) Dragon. You cast mirror image on yourself.
  • 14. Satyr, White (Chromatic) Dragon. For the next minute, you take ongoing damage of 5 HP at the start of each of your turns. Any heal ends this condition. (EFFECT)
  • 15. Human, Nickel (Ferrous) Dragon. Die. Reincarnate next round. Nymph,
  • 16. Siren, Black (Chromatic) Dragon. One magical item within 30' of caster (randomly chosen and not that of the caster) is permanently drained of all its magic.
  • 17. Human, Chaos (Planar) Dragon. Spell functions normally, but is accompanied by an intense flash, blinding the caster and all within a 30’ radius for 1d4 rounds. (EFFECT)
  • 18. Dwarf, Crystal (Gem) Dragon. The party falls prone. (EFFECT)
  • 19. Human, Sapphire (Gem) Dragon. You cast confusion centered on yourself.
  • 20. Fire Genasi, White (Chromatic) Dragon. Spell affects 4 additional random targets. Allies otherwise immune ARE affected.
  • 21. Human, Topaz (Gem) Dragon. You cast fireball as a 3rd-level spell centered on yourself.
  • 22. Minotaur, Brown (Chromatic) Dragon.
  • 23. Human, Silver (Metallic) Dragon. Silence, 15' radius centered on caster for 4 rounds.
  • 24. Leonin, Cobalt (Ferrous) Dragon. For the next minute, all your spells with a casting time of 1 action can have a casting time of 1 bonus action if you wish.
  • 25. Aasimar, Silver (Metallic) Dragon. The forges of Avernus belch forth noxious fumes as you finish your casting. In addition to the normal spell effect, a Stinking Cloud, centered at your target location, appears also. It lasts for one minute.
Jekardt would be a teal and white checkered pattern. In the center would be a sword with wings and an arcane halo. Mytros would be a teal and white checkered pattern. In the center would be a Silver dragon wearing a crown. Encircling her is 6 stars   The Chosen killed Maximus to end the slavery in Mytros, however Gigantoes is now the Master of the Lifetime service trade in Mytros.    
Temple District
The Temple district is so named because it is home to both the ancient Temple of the Five and the newer Temple of Sydon. This is the center of religious and civic power in Mytros. It's also where the Great Palace can be found. Everything in this part of the city is impressive: the Theater of the Gods can hold crowds of thousands, while the Academy is one of the greatest centers of learning anywhere in the world.   Temple of Sydon Before you stands an imposing structure supported by carved stone columns. A series of steps carved to resemble crashing waves leads to the temple's entrance. Inside is an enormous central statue made of blue-green marble. It depicts a tall, wrathful man with three eyes and long grey hair. He wields an onyx black glaive. This is Sydon, the Lord of Storms.   This temple is the primary place of worship for Sydon in all of Thylea. The temple itself is a peripteros with 48 columns. It is built on a high podium that is accessed by an imposing set of steps shaped like ocean waves.   A stair at the center of the temple leads to several underground chambers where the paladins of Sydon meet to discuss the Order's many plans.   The Order of Sydon are headquartered here. They are a band of zealots who revere the ocean god Sydon above all others. They seek to the end all worship of the Five.   During the day, the temple is filled with citizens who come to hear the teachings of Sydon or receive blessings from the priests. During these busy periods, at least three priests of Sydon with usually six captains as protectors can be found within. At night, the temple proper is quiet, although the underground chambers are occupied by priests and soldiers.   The Paladin of Sydon Gaius usually stays here when in Mytros, with his Dragon.   Temple of the Five This relatively humble temple has an entrance with five stone columns. While it is smaller than the Temple of Sydon, it displays a much higher level of artistry, boasting lofty architecture and beautiful statuary. Intricate carvings embellish nearly every surface, complete with gilding and inlaid precious stones throughout.   This temple is the oldest civic building in Mytros. Elected representatives from the city districts of Mytros and the outlying villages meet in council here every new moon. However, the structure of civic life is increasingly dictated by the Order of Sydon, who believe that the Temple of the Five should be destroyed in order to appease the jealousy of the Lord of Storms.   Queen Vallus often visits here. During the day, she can be found at the palace, where she runs the city's civic affairs. She comes here at night to pray to her mother, Mytros, the Goddess of Dawn.   The temple is tended by five high priests and each high priest is attended by five acolytes. The priests provide all common temple services at no charge, including the lesser and greater restoration spells.   Sulla is there seeking Vallus' love.     The Theater of the Gods A fine theater stands at the foot of the Temple Hill. Rows of seats built into the hillside are arranged around a polished marble stage. Behind the stage is a small building where stagehands and costumed actors come and go, carrying elaborate props.   The theater has a marble stage that extends in front of an orchestra pit. It has a four-tiered seating area that ascends the slope of the hill. The building behind the stage has rooms for actors to prepare and storage for props and movable scenery.   The Wine Festival. The theater usually stands empty, but if when Wine Festival is happening in Mytros, then it will be busy for a full we   The Great Palace The Great Palace stands at the top of an impressive stone stairway. It is similar in appearance to the temples of the gods, except that its design emphasizes its civic function. Rather than statues to the gods, the palace is decorated with royal seals and with bronze tablets describing the legal codes of the city.   While not nearly as grand as the other temples, this palace is still an impressive building. The stairs lead to an expansive antechamber, which connects to the throne room in the Royal Hall. This is where King Acastus can be found during the day.   The Academy The sprawling campus grounds of the Academy bustle with activity. Over a dozen impressive marble buildings stand in rows, connected by paved, well-maintained pathways. Rich green lawns stretch between the pathways, and scholars can be seen reading, writing, and hotly debating all manner of subjects.   The Academy is spread throughout more than a dozen buildings. This is one of the greatest centers of learning not just in Thylea but most likely in all the world.   The Great Library contains scrolls detailing knowledge on the flora and fauna of Thylea as well as information on topics such as metallurgy, alchemy, medicine, cartography, and almost any other imaginable subject.   The Hall of Heroes is devoted to recording the heroic exploits of Thylea’s heroes throughout the ages. Marble statues and busts of all of Thylea’s heroes can be found here as well as scrolls of their histories and songs.   The Schools of the Arcane consist of eight buildings devoted to the study of the eight schools of magic, each headed by an arcane master.   The Great Orrery is a building that contains a replica of the many planes of existence, represented as celestial spheres fashioned from bronze clockwork.   The Hall of Debate provides a forum where any philosophy can be discussed without repercussions, even if it veers into the theological. Some of the greatest minds in Thylea can be found debating philosophy here:   Machaon (Half-orc mage ) Chalcodon (Elf noble ) Kerodotos (Gnome priest ) Atreus (Tiefling captain )   The Royal Gate This massive gate is wide enough to accommodate traffic moving in both directions. The towers that flank the gate are carved to seem as if they are made from the writhing forms of dozens of dragons.   This gate is always guarded by two captains and twenty soldiers. They are extremely disciplined and refuse to engage in conversation with passersby.  
The Noble District
The Noble District is loud, crowded, and colorful. Merchants from all across Thylea come here to ply their trades at the Great Agora, and to keep their wealth in the Royal Bank. Many of the wealthiest citizens of Mytros have real estate here.   The Great Agora The Great Agora serves as the heart of both the Noble District and Mytros itself. A multitude of vendors sell all kinds of goods from across the continent. Their stalls are protected from the elements by rows of narrow, roofed structures, supported by columns. Sprawled out beyond the Great Agora are a number of large private estates, bathhouses, and temples.   Huge marble roofed colonnades or stoa provide shelter from the sun and the weather here. Twelve-foot-tall statues of the Five watch from the edges of the Agora. A new statue of Sydon stands at its center, and it towers higher than any of the statues of the Five.   Merchants from all over Thylea gather here during the day to trade and to sell their wares. All manner of goods can be found here; from foodstuffs such as fish, meat, wine, cheese; to animals such as cows, goats, and sheep; to pottery, clothes, and bronze equipment.   Grimmik's Armory This large shop stands in a prominent location in the Great Agora. The walls and racks are filled with many varieties of polished bronze weapons, armor, and tools.   This shop is run by Grimmik, a retired centurion who sells adventuring gear and equipment. All non-magical weapons, armor, and tools from the 5th Edition Player's Handbook can be purchased here. He also has a single mithral ingot for sale, for 1,000 gp.   Grimmik is proud to have served the city of Mytros as a soldier, and he shows off several scars he earned in battles against the centaur tribes. He purchased all of his equipment from Volkan in Estoria.   Zorin's Concoctions   This small shop is tucked away in a shady corner of the marketplace. The inside of the shop is dusty and dark, and the walls are stocked with bottles of all kinds.   This shop is run by Zorin, a disgruntled alchemist who washed out of the Academy. He sells potions and lesser magic items.   Zorin spent years perfecting his potions, but all his teachers cared about were oratory skills. Unfortunately for him, he has a habit of insulting his audience in any long conversation. He opened his shop when it became clear that he had no future as a famous philosopher.   Vektor's Shop Inventory [Item] [Cost] [potion of healing] [200 gp] [potion of heroism] [200 gp] [necklace of adaptation] [10,000 gp] [periapt of health] [10,000 gp] [amulet, bulla talisman] [20,000 gp]       The Great Menagerie This shop is set up in a large tent at one of the stoas. Inside the tent, it seems darker and colder than it should be. Dozens of cages line the walls.   A hooded man introduces himself to the heroes as the Collector (LE mage ). He travels throughout Thylea and collects exotic beasts and creatures. He offers to sell any of these creatures to interested heroes.   Caged Animals. The cages hold a muzzled lion, a muzzled cheetah, a hooded cockatrice, a hooded harpy, a muzzled brown bear, a trussed up goatling, and a trussed up young centaur. The Collector offers to sell any of these creatures for a paltry sum of 100 gp, but he stresses that all sales are final.   With the exception of the young centaur, none of the creatures are trained. If released from their bonds, they will attack everyone around them. The young centaur will seek sanctuary at the Temple of Sydon.   The Vaults of Thylea This beautiful bank doubles as a place of worship for Thylea, the Mother Goddess. The vault is sanctified by a circle of druids, who tend to a single great oak tree that grows from the central courtyard.   The bankers are elves who have devoted themselves to the Mother Goddess (druids). For a monthly fee of 1 gp, anyone can entrust their money, jewelry, gems, or other treasures to the bankers, who will store them in the network of tunnels beneath the huge oak tree.   The Courts of Mytros A broad, circular, white marble building stands apart from the other structures in this district. It's divided into three floors with rows of symmetrical windows. Several large bronze tablets at the entrance of the building describe the laws of the city.   The court building is circular and its interior has ten rows of seats that circle the entire inside circumference. At the center is a raised platform where both accused and the accuser stand. Court cases in Mytros are decided by jury, and the court can accommodate more than 300 jury members at once, if required.   [i[Law and Order in Mytros The laws of Mytros are primarily focused on how to punish someone who has been convicted of a crime. Jury trials determine whether a crime has been committed. Debts. If someone is delinquent in paying a debt, they have one week to pay it. After that, the debtor may be brought before the court forcibly. Unless the debtor pays the amount owed, the debtor is forced to serve the person he owes for a period of one day for every gold piece owed until the debt is paid. Capital Offenses. Murder, bribery of a court official, and treason are punishable by death by “the Dragon.” This is also the fate of anyone convicted of burning a building within the city (or on the outlying farms and settlements). Theft and assault are all punished by enslavement as an oarsman aboard a ship chosen by the courts for a period no less than one year, up to a life sentence. The guilty party may choose death by “the Dragon” instead. The Dragon. This is the capital punishment.   The Bathhouse of Vallus This bathhouse boasts two large baths, both the size of swimming pools. One is filled with hot water, while the other is filled with bracingly cold water. The connected buildings include two huge open air gymnasiums and dozens of smaller rooms for massages.   There are several bathhouses located in the city of Mytros, but all of them pale in significance when compared to this one. Queen Vallus had this bathhouse constructed two centuries ago, to celebrate victory in one of the Aresian campaigns. It is a place for exercise, business agreements, courtships, gossip—and even the occasional bath. While visiting the bathhouse is ostensibly free, there are several acolytes collecting donations.   Before you stands the most opulent villa in the city. Despite its great size, the house itself is difficult to see: the grounds are full of lush gardens, statuary, pools, fields, and a large hedge maze with what appears to be a great fountain shooting up from its center.   The Neurdagon Estate This is one of the most expensive villas in Mytros. It is home to the powerful merchant lord, Taran Neurdagon (LN noble ). He is descended from the ancient Dragonlord, Adonis Neurdagon, and he has access to immense wealth, although most of it is bound up in his sizable real estate holdings.   The entrance to the estate is guarded by two guards. They heard from Moxena that the estate is also patrolled by soldiers from the Order of Sydon.   Thge Great Gardens This verdant garden is circled by a ring of immense, ancient oak trees. The air around you is sweet with the scents of flowers, although many of them are unrecognizable to you. You can hear loud voices down one of the many paths that wander into the green spaces.   The Great Gardens of Mytros are held to be the most beautiful in all Thylea, boasting many paths, trees, flowers, ponds, and fountains to heal the restless spirit. The gardens are surrounded by perfectly-ordered oak trees, all of which are five centuries old. These oaks were planted when the city was founded.   Vitalis (halfling) resides here. This corpulent halfling is sometimes called “Vitalis the Fat” or “Vitalis the Fragrant”. Many believe him to be the wisest mortal in Mytros. Vitalis lives, sleeps, and eats in the gardens, and he is well-fed by his many admirers.   However, his personal habits don’t seem particularly wise, as he never cleans himself, and he dresses in rags. He also flatulates, belches, and harasses everyone who passes by. Some of his favorite insults include:   Seeking Advice. Despite his foul demeanor, Vitalis deserves his reputation. He gives out sound advice to anyone who pays him in fine food or wine. He devours the offerings and then answers questions in a drunken haze, one question per person who feeds him. Treat this as the equivalent of the divination spell.   Commerce Gate This gate is decorated with beautiful statuary and surrounded by lush greenery. The stairway beneath the gate leads up to a verdant plateau: the Noble District. This is a sister to the Royal Gate. The road here is twice as wide as the way to the Royal Gate, because it has to accommodate mercantile traffic coming and going to the Harbor. The gate is guarded by two captains who keep an eye out for riff-raff from Stygian Row.   The Harbour The harbor of Mytros is as grand as the rest of the city. You see ships sailing in and out of the bay, while others remain tied up at docks. On one side of the harbor stands an immense bronze statue of a muscular man. It's clear that another such colossus once stood opposite this one, but it now lies in ruins.   The harbor of Mytros is the largest in Thylea. Dozens of ships that ply the sea lanes of the Cerulean Gulf can be found anchored in the bay, while others are in dry dock, undergoing repairs.   Colossus of Pythor This bronze colossus is recognizable as a young version of Pythor, God of Battle and current King of Estoria. The statue’s head is wreathed by a crown of leaves. Despite its relaxed stance and serene gaze, the statue seems alert to anything that might threaten the city.   This colossus is one of the wonders of Thylea. The twin colossi were constructed before the First War with the aid of Volkan, God of the Forge. In times of need, the statues could be activated to defend Mytros. Refer to the Colossus of Pythor section for details.   The Ruined Colossus Although this bronze colossus lies in ruins, it seems that it once depicted the city’s patron goddess, Mytros. A large pyre blazes at the statue’s feet, and a small crowd has gathered around it.   This colossus was destroyed two centuries ago, and the tale is still told with horror by the people of Mytros. The Kraken, a terrifying creature from the Forgotten Sea, attacked the city during a powerful storm. The twin colossi wrestled the creature back into the ocean, but the Colossus of Mytros was torn apart in the struggle. She returned to her guard post and collapsed into ruin.   The Dockyard This bustling dockyard boasts dozens of galleys, each of which bristles with banks of oars. Many of the ships seem to have sustained serious damage recently. You can hear a chorus of hammering from the drydocks.   The dockyard is always bustling during the day. Although many merchants trade and bank in the Royal District, many come dockside to work and barter. There are bargains to be had with the many ships that arrive here from across Thylea. There are also more than a dozen drydocks where ships are repaired.   Sacrificial Stockyard There is a stockyard here that sells sacrificial animals for the ceremonies that are customarily performed before ships embark on ocean voyages. The heroes may purchase such animals and sacrifice them to gain favor with the gods, or to avoid confrontations at sea.   Sacrificial Livestock for Sale   [Animal] [Cost] [Weight] [Lamb] [25 gp] [30 lbs] [Sheep] [25 gp] [150 lbs] [Goat] [30 gp] [150 lbs] [Pig] [20 gp] [200 lbs] [Cow] [50 gp] [2000 lbs] [Bull] [100 gp] [3000 lbs] [White Oxen] [500 gp] [3000 lbs] [Black Oxen] [1,000 gp] [3000 lbs]   This crowded marketplace smells strongly of brine. Barrels of freshly-caught fish line every stall, many of which have just been unloaded from nearby ships.   The Fish Market The fish market is especially crowded in the afternoon, when the fishing boats start returning from the Cerulean Gulf. Fish of every sort can be found on sale here, including unusual catches like sharks, eels, and octopuses. Quality fishing supplies can also be purchaseed here, including bait, tackle, and nets.   The Ancient Mariner. One of the merchants here is a dwarf who has sailed Thylea's oceans for over 500 years. His name is Samuel.  
Stygian Row
This low-lying district is vastly different from the rest of the city. Its clogged, stinking streets are filthy and poorly maintained. Ruffians and vagrants shout threatening words at you as you pass. Signs of drunkeness, violence, and open debauchery are everywhere.   Stygian Row is a wretched hive of scoundrels and sellswords. This is a den of iniquity, where any vice may be freely indulged, and Lutheria is openly revered. This part of the city never sleeps, as drunken revelers parade through the streets at all hours of the night, and merchants hawk their illicit goods in broad daylight.   Tiefling Enclave. The district gets its name from the word that many Thyleans use for tieflings—“Stygians.” Five hundred years ago, this district was established as an enclave where tieflings could be corralled, because they were thought to be untrustworthy spies of Lutheria.   Half-Orc Enclave. Half-orcs in Thylea are not mistrusted they way they often are in other lands. When the original settlers learned that no orcs lived in Thylea, many of the half-orcs among them realized that they needed to live in close proximity to keep their bloodline alive. They decided to settle alongside the tieflings.   Both half-orcs and tieflings are common in this district.   The Siren's Roost Scantily-clad men and women line this building’s large windows, reclining on crushed velvet pillows, rich silks, and gilded furniture. The sign that hangs above door depicts a feathered woman in the throes of ecstasy. As you enter, a beautiful siren dressed in a scarlet toga approaches you. “Welcome to the Siren’s Roost. Here, you can taste the finest   The woman is Ambrosia (siren), the owner of this tavern. She genuinely seeks to entertain her guests with fine music, wine, and “interesting” company. Unlike similar establishments, she does not discriminate against satyrs, minotaurs, or centaurs, but she does prefer to entertain rich clients and famous heroes.   Companions at the Siren's Roost   [Escort] [Claimed Lineage] [Cost] [Axios] [Son of Narsus, the lost god of beauty] [100 gp] [Calypsa] [Daughter of a nereid (sea nymph)] [200 gp] [Doria] [Daughter of a naiad (river nymph)] [50 gp] [Eosia] [Daughter of an aura (sky nymph)] [100 gp] [Kalistor] [Son of Pythor and a mortal woman] [50 gp] [Phasis] [Son of Helios, the ancient sun god] [250 gp] [Strymon] [Son of a nereid (sea nymph)] [100 gp] [Teygete] [Daughter of an oread (mountain nymph)] [50 gp]     The Satyr's Tail The interior of this crowded tavern is thick with smoke and various unpleasant smells. Many of the patrons appear to be half-orcs, while others are obviously sailors. It's difficult to walk through the tavern without tripping over its many inebriated patrons.   The sailors who come to this tavern drink to forget what they’ve seen on the waters of the Cerulean Gulf. The wine here may be over-sweet and watered-down, but it’s also cheap and plentiful.   The taproom is filled with smoke and smells of fish and unwashed bodies. The tavern is run by Julius, a nasty old man and former slave trader. He had his own galley before he ran afoul of Cerulean pirates and lost everything, including his left arm. He doesn’t like seeing his patrons bothered. If the heroes disturb his regulars, he’ll send three of his bouncers to remove them from the premises.   Fryxon, a satyr, befriended Julius a few years back. He provides music for the tavern.   The Chosen have free lodgings & wine here.   Varkon’s Crew. One of the captains is Varkon, a half-orc, who is accompanied by a half-dozen of his sailors. They are a rowdy bunch, boasting about their adventures in the Cerulean Gulf. Varkon often works for the Lady of Coins, and he isn’t afraid to drop her name as a threat.   Grecos and Nero. Grecos and Nero are brothers who love to insult the other patrons with sarcastic remarks.   Temple of Lutheria This small temple stands out from its surroundings due to the obvious wealth that has been lavished on it.   The temple interior is dominated by dozens of statues of a grinning, dark-eyed woman with a scythe. Casks and painted jugs of wine are stacked along the walls. The temple is filled with a sweet fragrance.   The temple is maintained by a family of wine merchants, keen to promote the worship of Lutheria so as to serve their business interests in the city. The high priest is Trellus, and he is served by six cultists in black robes. Septia, is his sister's name.   The Minotaur Market This marketplace is filled with bronze cages, which surround a central, raised platform. A rank barnyard odor assaults your senses. Over a dozen unwashed minotaurs have been locked within the cages. The minotaurs are physically fit but filthy, and many have fresh bruises and superficial cuts from battle.   In this market, minotaur slaves can be purchased for 100-250 gp each. There are usually a dozen specimens on display, all of which were recently captured.   There are three separate slave houses close to the market. Each is owned by a wealthy merchant who specializes in the sale of minotaurs. The minotaurs are kept in filthy conditions—no better than cattle pens.  
The City Borders
The black, rocky crags of Mount Volkan loom over the northern quarter of the city. At its summit, the great mountain dips into a gently-sloping basin. Although trees grow in abundance on the mountain’s slopes, the interior basin has been cleared to create flat fields. The Great Games are held at the peak of Mount Volkan. The proving grounds for the Games are inside the basinlike crater of the extinct volcano. The Great Games are held outside of the city walls, because they are held sacred as a neutral, non-political event. All of the Kings of Thylea send their best to compete in the Games.   The Vineyards of Mytros You come to a vast field with row upon row of grape vines. Although there are no obvious signs of caretakers, the vines are thriving, and fruit hangs heavy. The plant life surrounding the vineyard is healthy—but nowhere near as green and lush.   These vineyards are owned by a dozen mercantile families that live within the city. For centuries, these vineyards have been cared for by a tribe of satyrs.   The Soldier's Gate This heavily-trafficked gate leads northward into the Heartlands. During the day, the road is filled with centurions, pilgrims, and merchants traveling between Mytros and Estoria. At night, the road is patrolled by soldiers with torches, who rotate shifts between a series of stone guard towers.   This gate is always guarded by two captains and twelve soldiers. They are replaced each hour by an identical squad from one of the towers along the road.   The Harp Bridge This stone bridge is suspended from cascading rays of bright copper wire. When the wind catches the wire, it produces concordant, harp-like melodies. The songs are joined by a chorus of beautiful voices from nearby.   This bridge is the gathering point for a flock of sirens. There are over twenty sirens in the flock, and they live in the estates to the west of the bridge. They gather here throughout the day to sing together, and their collective mood fluctuates from one day to the next.   Colossus of Pythor Moxena made this into her stronghold for the thieves guild.
The city of Mytros was the first settlement founded by the Dragonlords. It was protected by the Goddess of Dawn and grew into a mighty kingdom after the end of the First War. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The Great Games are held outside of the city once a year. The Temple of the Five stands at the center of the city, but in recent years the worship of Sydon has been growing in popularity. The Titan now has his own grand temple that stands across the street from the Temple of the Five.   Mytros is ruled by the mighty King Acastus, the last true descendant of the Dragonlords. Acastus is revered across all of Thylea and he is the husband of Queen Vallus, the wisest of the Five Gods. Through some miraculous feat of magic, he has recently resurrected the race of dragons, which were thought to be extinct since the end of the First War. He now seeks to rebuild the ancient order of the Dragonlords and restore the city of Mytros to its former glory.   King Acastus was killed by the Chosen of the Oracle. He has risen as an undead.

Maps

  • Mytros city
    Mytros-city The Chosen killed Maximus to end the slavery in Mytros, however Gigantoes is now the Master of the Lifetime service trade in Mytros.     This city is split into Districts
    • Temple District
    • Noble District
    • Harbour
    • Stygian ROw
    • City Borders
Founded five centuries ago, Mytros is named after the matriarch of the Five Gods—the Goddess of Dawn, who is also called the 'Silver Queen.' She is the patron goddess of the city, although her influence has waned somewhat in recent centuries.   The city was built around a natural harbor, where trade ships arrive with goods from the distant city of Aresia. Two great bronze colossuses once guarded the harbor, but only one of them is still standing. The city's silhouette is dominated by several massive temples.   The hills above the harbor provide views that reach as far as the Mithral Mountains and the Oldwoods. These two hills are where the most important buildings are located. One hill is the religious and political center of the city, while the other hill is its mercantile center. Between the hills are slums known as Stygian Row. Behind the city is Mount Volkan, an extinct volcano named after the husband of Mytros.   Mytros is mostly a beautiful and clean city. The streets are cleaned every night, and the citizens frown upon those who allow their mounts to defecate in the streets. The city houses close to 50,000 people and, although the majority of the population are human, Mytros is the most diverse city in Thylea, with every race represented.   Many of the greatest structures in the city are built entirely from marble, inlaid with bronze, adorned with painted tiles and beautiful mosaics. During the day, the heat of the sun can make the city seem like a mirage, as the air shimmers and the buildings glitter from the reflected sunlight. Great walls surround and protect the city, with only two major entry points—the Royal Gate and the Commerce Gate.
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