Conjuration
"Do not use this guide for the purposes of summoning or conjuration. This guide is intended for identification and investigation purposes only." - Eulor of Nikodromos, Preface, Eulor's Guide to Entities
The Temporary Thief and Jailer
ConjurersDiviners may know where something is and Translocaters may be able to move things from one place to another, but Conjurers are able to rip items or entities from Geron and the Lands Beyond, albeit for a limited time. This means that Conjurers have ready but short-lived access to creatures or items which may be useful in a pinch, and in the case of practiced conjurers, the ability to conjure specific items or creatures into spaces in which the Conjurer has use for them. The applications for for Conjuration are varied. Assuming the necessary preparations are made in advance, Conjurers may remove entities from their native environments, converse with them, examine them, or even destroy them before the entity chosses to return to their original location. Conjurers are notorious for engaging in complicated schemes, creating webs of intrigue, interacting with familiars or entering into secretive covens with otherworldly entities with which they can communicate.
The Limitations of Conjuration
Conjurers are only capable of moving an entity or object to their location. In Lesser Conjuring, it isn't even possible to specify a specific entity or object, but rather just general requests. In the case of Greater Conjuring, specific entities or items may be conjured. Conjuring is an instantaneous process, instantly but temporarily transporting a creature to the Conjurer's location by bending reality. What is concerning is that intelligent or willful creatures may choose to resist being conjured either during the initial summoning or when dismissed. Conjurers must beware of this and plan accordingly.
Mark of Conjuration
There are three Marks of Conjuration:Wishmaster's Mark
Pactborn Path
Afflictor's Path
The Conjurer worths onConjurer's Path
5 - When hearing the desires of another being, the mage finds it difficult to make their own decision. They may dwell upon the possibility of fulfilling others more than their own goals. 10 - Commands or wishes from other beings are very difficult to ignore. 20% of the time, the mage is entirely unable to avoid complying with a direct demand. 15 - 50% of the time, if someone requests something of the mage, the mage is unable to say no. Saying no results in physical pain. 20 - Wishes and desires of beings near the mage will infiltrate their thoughts, even if not spoken aloud. Being near others at all is moderately painful. The mage suffers from a lack of clarity. 25 - 75% of the time, the mage must comply with directly spoken desires of others. Failure to comply results in bodily and mental harm.
Type
- Arcane School
Archane Schools
- Abjuration
- Alteration
- Animation
- Conjuration
- Divination
- Invocation
- Prevarication
- Transformation
- Translocation
- Universal
Type
Education, Magic
Conjuration Spells
- Summon Entity
- Summon Item
- Summon Hazard
Comments