Translocation
Translocation Magic
Translocators are the quartermasters and summoners of the world, masters of supply and travel, moving objects and people throughout the known (and sometimes unknown) world.Nexus Arcanum
Headed by the Nexus Arcanum and headquartered in the mysterious city of Daro, three distinct circles of the Nexus work together to provide essential services, maintain the Bastion infrastructure and economy, and navigate the unseen perils of the post-Fall world. These groups are the Stockmaster's Guild, responsible for logistics and tracking; the Wanderer's Circle, dedicated to exploration and cartography; and the Realm Divers, who brave dangerous spaces to retrieve lost shipments and travelers. This article delves into the unique roles and challenges faced by these specialized groups within the Order of the Nexus Arcanum.Consignment Bureau
The Consignment Bureau plays a crucial role in overseeing the flow of goods and people through the city, ensuring that resources are distributed efficiently and effectively. Some of their primary responsibilities include: The Consignment Bureau is the backbone of the Nexus Arcanum, managing vast repositories of data about even vaster storages used in the process of translocation. Through considerable administrative effortr and prowess, they insure movement of vital goods and people between Bastions and various clandestine storages throughout the Archaea, some with no other entrance or exit. The Consigners plan and organize translocation operations, track the completion of translocative orders, and ensuring that resources are delivered where they are needed most. This also means that the Consignment Bureau has a surprising amount of power over the distribution of resources and the sequestration of individuals, creating many opportunities for corruption and misuse of force that the Consignment Bureau must balance with their reputation as an impartial and trustworthy element of the Grand Accord's toolset. Despite this, all magic is an uncertain art, and a certain allowances are made for a percentage of missing goods or persons within the Bureau's transactions.In order to manage the complex flow of goods and people, the Consignment Bureau employs sophisticated tracking systems with assistance from Divination experts. Magical fetters, runes and remote viewing are all employed to ensure the successful movement of people and goods, with coordinated but centralized registries used to ensure that goods continue on their intended path. This allow the Consignment Bureau to move people or goods over extremely long distances with little waste through optimal use of existing Nexus Arcanum routing, and also allows them to maintain security over the translocation process. Nexus Arcanum is responsible for keeping accurate records of the city's resources and supplies, and the Consignment Bureau must ensure that the total magical potency of the available spellcasters is appropriately distributed to insure that goods necessar to support bastion inhabitants and maintain infrastructure are prioritized. They are thusly responsiblef for addressing shortages or surpluses. Wanderer's Circle: Exploration and Cartography The Wanderer's Circle is dedicated to exploring the ruins of the post-apocalyptic world and charting its hidden secrets. Utilizing their translocation abilities, they perform crucial reconnaissance and resource discovery missions: Mapping and charting: The Wanderer's Circle uses their translocation magic to access previously unexplored or inaccessible areas, creating detailed maps and charts that expand the known world and guide future exploration efforts. Resource discovery: The Wanderer's Circle locates valuable resources hidden in the ruins of the fallen civilizations, contributing to the city's resource pool and maintaining the stability of the post-apocalyptic economy. Artifact recovery: Members of the Wanderer's Circle recover valuable artifacts, relics, and lost technology from remote and dangerous locations, providing new insights and innovations that benefit the city and its inhabitants. Threat assessment: The Wanderer's Circle identifies potential threats lurking in the ruins of the world, allowing the Grand Accord and the city's defenses to prepare for and counter these dangers. Realm Divers: Retrieving Lost Shipments and Travelers The Realm Divers are a specialized group within the Order of the Nexus Arcanum, tasked with venturing into dangerous, otherwise inaccessible spaces to retrieve lost shipments and travelers. Their unique responsibilities include: Search and rescue: When shipments or individuals are lost in the unstable dimensions used for translocation, the Realm Divers are dispatched to locate and rescue them. These daring missions require exceptional skill and courage, as they often face unpredictable hazards and hostile environments. Navigating volatile spaces: The Realm Divers are experts in navigating the perilous dimensions through which goods and people are transported. They use their arcane knowledge and specialized equipment to stabilize these spaces and reduce the risk of loss. Maintaining User continue ChatGPT Maintaining mental resilience: Due to the psychological toll of navigating dangerous dimensions and facing dimensional horrors, the Realm Divers undergo rigorous mental conditioning and training. They also have access to counseling and therapy services to help them cope with the stresses of their work. Recovery of lost knowledge: As they venture into inaccessible and treacherous spaces, the Realm Divers may uncover lost knowledge and information from the past. This accumulated wisdom can be invaluable in guiding the city's rebuilding efforts and preventing the repetition of past mistakes. Conclusion: The Order of the Nexus Arcanum, a multifaceted organization, plays a vital role in the post-apocalyptic city's survival and prosperity. The specialized groups within the Order—the Stockmaster's Guild, the Wanderer's Circle, and the Realm Divers—each contribute their unique skills and expertise to navigate the unseen perils of translocation magic, manage the city's resources, and explore the unknown. As they balance their responsibilities within the Grand Accord and pursue their own enigmatic objectives, the actions of the Order of the Nexus Arcanum continue to shape the course of the post-apocalyptic world. The Meru Translocationists are able to move objects through space and sometimes even time. 5 - The Mage sometimes forgets the order of events when performing trivial tasks. The Mage gains one mutation. 10 - The Mage gains the trait Wandering Mind due to the Mage's experience of wandering divergent time streams. The Mage gains one mutation. 15 - The past, present and future tenses no longer apply to the Mage's mind or body and he takes on an unkempt and sporadic Unbound nity and he gains the trait Easily Bored. He no longer ages normally. 20 - Physical tasks have a high rate of failure as the mage's body begins to slip out of sync with space and time. The mage does not notice sometimes, as they may have completed the task in a future or past reality rather than in this one. Increasingly, others will look past the mage or miss what they are saying.. almost as if they aren't fully there. 25 - The mage's becomes phantom as though Communication is only possible with others who pay intense attention to the mage. Physical tasks are exceedingly difficult.
Type
- Arcane School
Arcane Schools
- Abjuration
- Alteration
- Animation
- Conjuration
- Divination
- Invocation
- Prevarication
- Transformation
- Translocation
- Universal
Type
Education, Magic
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