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Timeshift

Schools:
 Translocation 
Change how time passes for the target, making time pass slower or faster. The rate at which time passes affects the value of reflex and movement scores for the target or target area, speeding up or slowing down time for those affected. For every 4 Willpower spent, targets are slowed down or sped up by 10%, receiving a bonus to Mobility, Reflex and Coordination. If Timeshift is used on on missiles or other ranged weapons, the bonus or malus is applied to the intensity and accuracy of the target.

Lesser Timeshift

  Half the cost of Timeshift, Lesser Timeshift can only be used to slow down non-living objects.  

Greater Timeshift

  Twice the cost of Timeshift, the bonuses or maluses from Greater Timeshift apply to all physical stats, not just Mobility, Reflex and Coordination.

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