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Trade

Advanced, Crafting
Various   Skill Group: Agri (S), Apothecary (Int), Armourer (S), Artist (Ag), Cartographer (Ag), Cook (Int), Copyist (Int), Embalmer (Int), Mason (Ag), Merchant (Fel), Miner (S), Prospector (S), Scrimshawer (Ag), Smith (S), Soothsayer (Fel) Tanner (S), Technomat (Int), Valet (Fel) and Wright (Int). Others may be available at the GM’s discretion.   Having a Trade skill indicates that you know how to practice a trade or craft. With this Skill, you can make a living or create items suited to your trade. You can also make a Trade Test to identify the handiwork of a particular craftsman, or to know something about a particular item. See Crafting for Crafting rules.
A Trade Test normally represents a day’s hard work. A Trade Test made to identify an item or craftsman is usually a Full Action, during which time the tradesman sucks his teeth and sighs before making his prognosis.   Agri: Used to grow, care and harvest crops and animals.
Apothecary: Used to blend and prepare herbal remedies.
Armourer: Used to create and maintain armour and weapons.
Artist: Used to create works of art.
Cartographer: Used to take accurate measurements and turn them into maps.
Cook: Used to create and identify food.
Copyist: Used to swiftly copy text, illuminate manuscripts and forge written material.
Embalmer: Used to prepare and preserve corpses.
Mason: Used to assess and construct stone buildings.
Merchant: Used to find, bargain and sell trade goods.
Miner: Used to extract minerals, maintain mines and identify common hazards.
Prospector: Used to find and identify valuable materials.
Scrimshawer: Used to inscribe patterns, text and imagery onto materials.
Smith: Used to forge metals into shape.
Soothsayer: Used to give the appearance of telling the future.
Tanner: Used to prepare and tan hides.
Technomat: Used to maintain mechanical and tech items, often without any understanding of a machine’s true purpose.
Valet: Used to refine the appearance, give droll asides and tend to the needs of superiors in a gentlemanly fashion.
Wright: Used to assess, design and construct buildings, vehicles and the like.   An Acolyte with Trade skills is considered a member of the Trading Class for purposes of determining monthly income. This status may allow for interaction with citizens of a social status far beyond—or below—their means, along with the gratitude or ill-will that goes along with it! Cunning GMs can use these Skills as springboards for entire campaigns or as short, one-off adventures.  
Trade Skill Lore
Degrees of Success Trade Lore
Standard success Basic facts about an item, its name and properties.
One degree Process and materials used to create the item, its classification or group, or stellar region where created.
Two degrees Origin of components used in construction, detailed information about its characteristics, or planet of creation.
Three degrees or more Substitutes for the item, means of amplifying its effects, or name of its creator.

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