Trade Soothsayer
Advanced, Crafting
Fellowship It is important to distinguish the Trade (Soothsayer) skill, which gives the appearance of telling the future, from psykers using warp-powered divination. Certain “gifted” fortune tellers combine these Skills, but generally speaking, psychology and intuition power this Skill rather than the warp. Soothsayers are observant and perceptive individuals, adept at piecing together minute elements of information about an individual and spinning a tale of the future tailored to what their mark wants to hear. They use many of the same trappings as true psykers, including the Emperor’s Tarot and fetishes, but these trapping are without any real power besides a keen intellect.
Trade (Soothsayer) works much in the same way as the Charm skill, influencing future actions of the individual whose fortune is being told. However, it acts over longer periods of time and allows for changes in the subject’s planned actions in addition to their opinions.
A successful Skill Test convinces the subject of the authenticity of the soothsayer’s skills. After this, the player and GM should discuss the time frame and desired outcome of the fortune- telling sessions using the Crafting Rules.
Fellowship It is important to distinguish the Trade (Soothsayer) skill, which gives the appearance of telling the future, from psykers using warp-powered divination. Certain “gifted” fortune tellers combine these Skills, but generally speaking, psychology and intuition power this Skill rather than the warp. Soothsayers are observant and perceptive individuals, adept at piecing together minute elements of information about an individual and spinning a tale of the future tailored to what their mark wants to hear. They use many of the same trappings as true psykers, including the Emperor’s Tarot and fetishes, but these trapping are without any real power besides a keen intellect.
Trade (Soothsayer) works much in the same way as the Charm skill, influencing future actions of the individual whose fortune is being told. However, it acts over longer periods of time and allows for changes in the subject’s planned actions in addition to their opinions.
A successful Skill Test convinces the subject of the authenticity of the soothsayer’s skills. After this, the player and GM should discuss the time frame and desired outcome of the fortune- telling sessions using the Crafting Rules.
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