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Charm

Basic, Interaction
Fellowship   The Charm skill is used to befriend others. You make Charm Tests whenever you want to change the minds of individuals or small groups, to beg, or seduce. You need not make a Charm Test every time you talk to an NPC; only when you want to change their opinions of you or convince them to do something for you, such as giving you a tip, a dance or a kiss.
A Charm Test can affect a number of targets equal to your Fellowship Bonus and your targets must be able to see and hear you clearly, and understand what you say.
A Charm Test typically takes one minute.  

Compel

You can convince a target to do something they otherwise might not do by laying it on thick with flattery or encouragement. You can compel the target, effectively improving his Disposition by two-steps instead of the normal one-step, by accepting a –20 penalty to your Charm Test. The target does as you ask, but afterwards he is entitled to an Intelligence Test to realise he has been used. If he succeeds, his Disposition worsens by three steps. On a failed Charm Test to compel, the target’s Disposition drops by one-step.  

First Impressions

First impressions last, as the old Imperial adage goes, and it will do you well to keep this in mind as you make your way through the universe. When you first encounter a character, you may make a Charm Test to leave them with a positive impression, making subsequent Interaction Skill Tests one- step easier until you fail a Skill Test or commit some breach of etiquette or social blunder. Of course, if you fail this Test your attempt has the opposite effect, making Interaction Skill Tests one-step more difficult.

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