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Trade Cook

Advanced, Crafting
Intelligence     An Acolyte with this Skill can create meals not only pleasing to the palate, but also ones of desired nutritional content—or lack thereof. The results of this Skill can also be combined with Carouse, Chem-Use or Trade Apothecary in making drinks or medicines that taste better, or the creation of foods that mask certain flavours from those ingesting them. The GM should set the Difficulty of the task in accordance with the traits desired. Creating a simple but nutritious meal for fellow Acolytes might be Ordinary (+10 cooking a dish to mask a bland-tasting drug for a noble’s entourage would be Difficult (–10 or devising a meal nutritious for a xenos creature could be Very Hard (–30).
Acolytes can also use this Skill to determine the ingredients or origins of foods they consume, or notice out of the ordinary tastes, using Table 9-3: Trade Skill Lore. They can also make an Opposed Skill Test against the subject’s Perception to either hide or reveal hidden substances within a dish or drink.
Meals or drinks of exceptional quality can affect Blather or Charm Tests. Refreshments of Poor Craftsmanship result in a penalty of –10 to these Tests, but a banquet of Good quality gives a +10 bonus and those of Best Craftsmanship grant a +20 bonus.

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