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Carouse

Basic
Toughness   Whether consuming the finest amasec brandy or the cheapest stomach-stripping hive juices, you use the Carouse skill to resist the effects of alcohol and narcotics. Experienced carousers can build up quite a tolerance and remain clear-headed and lucid while those around them succumb to the effects of their amusements. Use this Skill whenever you must resist the effects of alcohol or similar intoxicants.
Each time you take a drink or some other form of intoxicant, make a Carouse Test. Failure indicates you have gained a level of Fatigue. Should you pass out as a result, you become unconscious for a number of hours equal to 1d10 minus your Toughness Bonus (minimum one hour). Your GM may incur further Test penalties as a result of intoxicant use as they see fit.
A Carouse Test is a Free Action. You use this Skill whenever you imbibe.  

Drinking Contests

A drinking contest, whether in the form of a competition to drink alcohol the fastest or to be the last man standing, is simply an Opposed Carouse Test. The consequences for failure are usually embarrassing rather than harmful, although this does depend on the drink consumed.  

Iron Stomach

Acolytes who spend a great deal of time ingesting drugs and alcohol find that they develop a tolerance for a whole host of toxins. Whenever you knowingly consume something that is poisonous or toxic, you may make a Carouse Test in place of the Toughness Test. This use does not apply to poisons or toxins that have been injected, applied to weapons or delivered by any other non-oral methods.

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