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Trade Apothecary

Advanced, Crafting
Intelligence   As a capable apothecary, you can do far more than just hand out anti-tox pills. You can develop new compounds from medicinal plants or chemicals and warn against the dangerous side effects of drug combinations. Your skills enable you to oversee the long- term reactions resultant from the most beneficial or destructive substances in the Imperium. You can recreate substances when provided a small sample and the proper equipment, and can determine new uses for existing substances by combining them in new ways. For example, you may be able to determine that combining spook and obscura in certain proportions actually creates a mind-warping hallucinogen—or a deadly poison.
While the Chem-Use skill covers the typical use and simple manufacture of toxins, poisons and drugs, the Trade (Apothecary) skill allows you to formulate more advanced compounds, identify particularly complex mixtures and anticipate the interaction between different medicines or toxins, particularly ones requiring substantial time to develop.
This Skill can also be used to recall the origin, derivation or manufacture of even complex or obscure substances, such as remembering that the primary ingredient of Slaught can be created from glands found in soldier-hornets. The result of the roll determines the amount of information revealed according to the Trade Skill Lore Table.
Of course, you must first obtain all the necessary ingredients, components and equipment before attempting to create a compound. Acquiring the proper substances for specialised or restricted formulae may be quite difficult or illegal, or form the basis of an entire adventure.
The creation of complex compounds utilise the Crafting Rules . Research into the nature or interaction of an unknown substance follows the Using Investigation Skills.

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