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Trade Artist

Advanced, Crafting
Agility (Intelligence)   An artist can produce objects or experiences of profound beauty or emotion, inspiring the senses, mind and spirit. The Performer Skill Group covers the execution of many art forms— dance, recital or storytelling—but Trade (Artist) deals with the creation of the material performed— the poem, play or song. The Skill also covers the composition of physical art: sculpture, paintings and hololiths.
Agility is the default characteristic for the Trade (artist) skill, but GMs may optionally allow the player to use Intelligence for the creation of more scholarly works, such as plays, music, poems and novels.
This Skill also gives the Acolyte the ability to observe works of art and potentially recall information about the school or style of the piece, and possibly even the name of the artist.
The Craftsmanship of a piece of art can make its performance easier or harder. A play or poem of Poor Craftsmanship would impose a –10 penalty to its performance. A song of Good Craftsmanship would impart a +10 bonus to the Test of the performer, and a tale of Best Craftsmanship grants a +20 bonus to its presentation. These bonuses also apply to the Charming Performance and Enthralling Performance rules.  

Inspirational Art

Art can affect the mood of those observing it in many ways, including inspiration, sadness, anger and others. If the artist wants his work to affect the audience in a particular way, this should be defined in Step One: Defining the Task of the Crafting rules. The GM assigns a different Difficulty to creating a mural that inspires a positive reaction to the Adeptus Mechanicus than one without additional effects. Keep in mind, however, that these are moderate effects. While the viewer may feel inspired by the art, it will not cause him to change or act against firmly held beliefs.
The creation of an inspirational art piece is Hard (–20) for concepts coinciding with local culture, such as veneration of the Emperor within the Imperium, but is Very Hard (–30) for anything going against such conventions, such as fostering a more positive reaction to xenos when viewed in the Imperium.

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