Trade Armourer
Advanced, Crafting
Strength The Trade (Armourer) skill is used to create, modify or repair arms and armour, from simple tasks such as adding a fire selector to a bolt pistol to the complex design of combi-weapons and artificer armour. This Skill deals with personal weapons and protection rather than vehicular or large-scale systems, which are covered by the Trade (Wright) skill.
One of the most commonly used Skills and potentially most useful in everyday application, Trade (Armourer) grants you unparalleled creativity in customising your kit. Keep in mind, however, that some technologies are simply beyond the capabilities of all but the most learned of the Adeptus Mechanicus. No Acolyte, however skilled, can create or repair weaponry from the Age of Technology. The GM should be the final judge in such matters.
You will still find a bewildering number of possibilities available for the alteration and upgrading of weapons and armour, from creating adamantine blades (without the Primitive attribute) to customising armour for its wearer (giving it Good Craftsmanship). Simple upgrades only require a simple Skill Test, but the creation of a more elaborate modification of armaments uses the Crafting rules. While by no means an exhaustive list, the Armourer Test Difficulty Table serves as a guideline for determining Crafting Difficulty.
In addition, you may use this Skill to identify the forge world, manufacturer, or possibly even the artisan who created the device, depending on the degrees of success on the Skill Test. If you have found a weapon used to murder a local Imperial official, it may be useful to know that it is Stygies VII-Pattern and engraved by the renowned master armourer Weland Tudela. Use the Trade Skill Lore Table for identification.
Strength The Trade (Armourer) skill is used to create, modify or repair arms and armour, from simple tasks such as adding a fire selector to a bolt pistol to the complex design of combi-weapons and artificer armour. This Skill deals with personal weapons and protection rather than vehicular or large-scale systems, which are covered by the Trade (Wright) skill.
One of the most commonly used Skills and potentially most useful in everyday application, Trade (Armourer) grants you unparalleled creativity in customising your kit. Keep in mind, however, that some technologies are simply beyond the capabilities of all but the most learned of the Adeptus Mechanicus. No Acolyte, however skilled, can create or repair weaponry from the Age of Technology. The GM should be the final judge in such matters.
You will still find a bewildering number of possibilities available for the alteration and upgrading of weapons and armour, from creating adamantine blades (without the Primitive attribute) to customising armour for its wearer (giving it Good Craftsmanship). Simple upgrades only require a simple Skill Test, but the creation of a more elaborate modification of armaments uses the Crafting rules. While by no means an exhaustive list, the Armourer Test Difficulty Table serves as a guideline for determining Crafting Difficulty.
In addition, you may use this Skill to identify the forge world, manufacturer, or possibly even the artisan who created the device, depending on the degrees of success on the Skill Test. If you have found a weapon used to murder a local Imperial official, it may be useful to know that it is Stygies VII-Pattern and engraved by the renowned master armourer Weland Tudela. Use the Trade Skill Lore Table for identification.
Armourer Test Difficulty | |
---|---|
Difficulty | Example |
Easy (+30) | Engraving an aquila into a weapon or armour; repairing cosmetic damage. |
Routine (+20) | Combining armour types; affixing specialised sights or scopes. |
Ordinary (+10) | Adapting parts from one weapon to another; minor repairs. |
Challenging (+0) | Adding basic weapon upgrades; basic repairs. |
Difficult (–10) | Removing the Unreliable or Primitive quality; complex or major repairs. |
Hard (–20) | Adding cameleoline coating to armour; creating combi-weapons. |
Very Hard (–30) | Modifying power armour or crafting power weapons. |
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