Trade Wright
Advanced, Crafting
Intelligence Acolytes use the Trade (Wright) skill for large-scale design and construction Tests. Buildings, bridges, monuments, vehicles and even void-capable starcraft fall under this broad expertise. While this Skill grants you the ability to design structures and vehicular systems, an Acolyte will rarely have all the tools and equipment necessary to realise his designs without significant outside assistance. It’s all well and good to design a 200 metre marble arch celebrating the victory of Imperial forces over the Overfiend of Octarius, but quite another to actually build it!
Acolytes use the Crafting Rules to formulate their design, determining appropriate modifiers for scale and complexity. After completion of the design, the construction is a separate Crafting task, using the appropriate Trade Skills, such as Trade (Mason) for a bunker or Trade (Smith) for armour plating on a battle bike. Wrights must usually enlist the help of others to realise their plans. Many masons, smiths and artists must all join skills to raise your Imperial victory arch. For large or complex jobs, you may wish to utilise the Cooperation rules or split a job into smaller sub-tasks using the Dividing Tasks section to reduce the overall time necessary for completion. It might take one Wright a decade to design an entire hive city hab-unit, but he might complete the plans for the superstructure in a fraction of that time while others focus on different portions of the project.
You may also use the Trade (Wright) skill to gain information about the constructs or fabrications of others, such as the STC design upon which a speeder was based or the school of design for a bridge. Use the Trade Skill Lore Table as a guide to determine the information gained.
Intelligence Acolytes use the Trade (Wright) skill for large-scale design and construction Tests. Buildings, bridges, monuments, vehicles and even void-capable starcraft fall under this broad expertise. While this Skill grants you the ability to design structures and vehicular systems, an Acolyte will rarely have all the tools and equipment necessary to realise his designs without significant outside assistance. It’s all well and good to design a 200 metre marble arch celebrating the victory of Imperial forces over the Overfiend of Octarius, but quite another to actually build it!
Acolytes use the Crafting Rules to formulate their design, determining appropriate modifiers for scale and complexity. After completion of the design, the construction is a separate Crafting task, using the appropriate Trade Skills, such as Trade (Mason) for a bunker or Trade (Smith) for armour plating on a battle bike. Wrights must usually enlist the help of others to realise their plans. Many masons, smiths and artists must all join skills to raise your Imperial victory arch. For large or complex jobs, you may wish to utilise the Cooperation rules or split a job into smaller sub-tasks using the Dividing Tasks section to reduce the overall time necessary for completion. It might take one Wright a decade to design an entire hive city hab-unit, but he might complete the plans for the superstructure in a fraction of that time while others focus on different portions of the project.
You may also use the Trade (Wright) skill to gain information about the constructs or fabrications of others, such as the STC design upon which a speeder was based or the school of design for a bridge. Use the Trade Skill Lore Table as a guide to determine the information gained.
Comments