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Trade Smith

Advanced, Crafting
Strength   A character with the Trade (Smith) skill can shape or reshape metal, smelt alloys from ingots or ore, and forge all manners of weapons, tools and armour. Unlike some Trade skills, a smith requires a potentially extensive workshop, to include a heat source (forge), hammer block (anvil) and hammer, which may be powered by the smith’s arm or a machine. While a metalsmith working in gold or platinum might have a closet-sized workshop and miniature tools, the power hammers required for large- scale projects—or harder metals such as adamantium—can weigh upwards of 100 tonnes. Forges can vary in size from that of a ration box to the legendary Titan-works on Mars.
Suitably equipped, and using more advanced alloys than iron or steel, an Acolyte can create armours and blades without the Primitive quality as a Difficult (–10) Crafting task.
Smiths often work alongside those with the Trade (Armourer) or Trade (Wright) skill to create special items or armour. For example, while a smith could certainly create a suit of feral plate armour, in conjunction with an armourer he might integrate less primitive elements. Likewise, alongside a wright, he can build structural components or armoured plate for vehicles or fortifications. Acolytes with the Trade (Smith) skill can also recognise the work of other masters in the field, using the Trade Skill Lore Table as a guide.

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