Whim and hunger, made manifest and given legs, and arms, and teeth to bite with.Hobgoblins are creatures of the Beyond, spawn of the Fae who use them as slaves for anything from war to entertainment. They infest the Faelands in numbers beyond counting, living short and violent lives marred by cruelty and abuse. Created with a thought and destroyed just as quickly, Hobgoblins are as much part of the tapestry of the Faelands as the grass or wind, and twice as hungry.
Once you've been chased by angry pumpkins with legs, you've really seen it all.Hobgoblins are cursed with bodies that seem crudely cobbled together, combining features of several different creatures or even plants, often in a haphazard fashion. Some might sport the head of a bull on the body of a boar, standing as a man would with hands to labor. Others are made as hunting dogs or falcons, running on all four (or more) or flying on wings of gossamer web. The collection of limbs and features they are left with often make the Hobgoblin awkward and tangled up in their own, while others are aptly shaped to perform their task.
In recent time, some Hobgoblins have even begun to be spawned with mechanical features, like buzz-saw hands or metal limbs. It's a development no Walker is terribly keen on.
Even Hobgoblins who can speak often act like an animal might.Alone, Hobgoblins are cowardly creatures, but they grow bold in packs, egging each other on, sometimes into a frenzy. Even so, unless forced to fight, most Hobgoblins will only harm their victim by accident. That can change quickly in the presence of a Fae, though - often infecting the Hobgoblins with the Fae's malice.
Some even speculate that the Hobgoblins are a sort of precursor being and once they awaken to full sentience, they become Fae. If that's the case, the Fae seem to either not know or care.Hobgoblins can go rogue, straying far enough for long enough to break the ties that bind them. These Hobgoblin develop more depth to their personality as they grow more independent, sometimes leaving the Faelands altogether. Unfortunately for them, all it often takes is to hear a Fae's voice call them, and the rogue is lost.
I wonder if they're really alive, or just thoughts given form?All Fae appear to have the ability to create Hobgoblins, seemingly out of thin air. All it takes is a thought and a spark of imagination for the Fae to manifest another Hobgoblin, formed from the essence of the Faelands. The more powerful the Fae, the more Hobgoblins they can create at once, and the more of them they can control. From what magi can tell, the act seems as much instinct as conscious thought, though quizzing the Fae about the specifics has proven... Difficult.
Some magi have plunged deep enough into the well to figure out a way of creating their own hobgoblins, though with nowhere near the ease or numbers of Fae. How these hobgobbomancers learned that craft is something many people would love to know.
Such reforged Hobgoblins sometimes exhibit quirks and memories of the previous incarnation, suggesting the same essence is used again.Some Fae favors certain kinds of Hobgoblins or certain traits, and create their minions with greater skill and precision. Others seem to scarcely notice the creatures they spawn, forging barely functioning horrors around them as absent-mindedly as a mortal might fidget.
The behavior of a Hobgoblin also depends on the Fae that created them, ranging from cannibalistic hunger to faux-posh class.To most Walkers, Hobgoblins are an occupational hazard when venturing into the Faelands. Best avoided if possible, fought when necessary, or bribed when they're far enough away from a Fae to tell them otherwise. No matter how insignificant the Hobgoblins might be and no matter how many a magi might be able to kill, they'll always have numbers on their side. Some magi bind Pacts with Hobgoblins in exchange for information or some minor service, but most have little to really offer.
FaelandsHobgoblins are native to the Faelands, a part of the Beyond where powerful and ancient creatures known as Fae hold court. Hobgoblins serve at the Fae's whim, created and destroyed with little more than a stray thought by their masters. It is a realm of horror and magic, of majestic wonder and terrors not found anywhere else. Within primordial would and industrial nightmares of pipes and choking gas, the Fae hold court and drown their boredom. Hobgoblins scurry in legions, waging war or raising monuments at the call of their cruel masters.
Deep within the Beyond, the Faelands beckon through dreams and ill-omen. It is a land of wild and primal power, lust and whim unfettered, emotions untamed.
The BeyondThe Beyond is a realm of monsters and magic, of wonder and horror, far from the mortal world. Here, spirits, gods, and demons dwell among impossible, myth-shrouded lands. Getting there is difficult, and getting out can be even worse. Hobgoblins sometimes escape their bondage and wander the greater Beyond, where their weakness makes them prey to an array of horrors.
The world beyond all other worlds, a place of wonder and horror in equal measure.