There are a number of keywords for manipulation
spells.
Damaging: Manipulation spells that cause damage
have a Damage Value equal to their Force (unaltered by
hits on the Spellcasting test) and 0 AP. The damage is
resisted with Body + Armor.
Mental: Targets resist these spells with Logic + Willpower.
Keep track of your net hits, as they determine
how long you can sustain the spell. While the spell is
sustained, the target may take a Complex Action on
their turn to resist by making a Logic + Willpower Test
with a dice pool penalty equal to the spell’s Force; every
hit the target gets reduces the caster’s net hits by 1. The
one being controlled can take this action even if they
wouldn’t get an action because of the spell. The spell
ends when your net hits are reduced to zero.
A victim of mental manipulation spell may roll to
notice the magical effect according to the usual rules
for Perceiving Magic (p. 280 CRB). Some of the less subtle
mental spells (Control Actions) are pretty obvious, but
more subtle spells (like Control Thoughts) can be pretty
insidious.
Environmental: These spells don’t really have a target,
and they don’t really affect targets directly. They just
affect an area.
Physical: These spells affect physical forms and are
usually defended against with a living target’s Body +
Strength or an inanimate object’s Object Resistance dice
pool.