Shapechange / (Critter) Form
SHAPECHANGE
(Physical)
Type: P Range: LOS
Duration: S Drain: F-3 (CRITTER) FORM
(Physical)
Type: P Range: LOS
Duration: S Drain: F-4 Shapechange transforms a voluntary subject into a normal (non-paranormal) critter, though the subject retains human consciousness. The subject can only assume the form of a critter whose base Body Rating is 2 points greater or less than her own. Consult the Critters section, (p. 392, CRB) for the subject’s Physical attributes while in critter form. “The caster may increase any base critter Physical Attribute one point for each net hit scored. Her Mental attributes remain unchanged.
(p118-119 SG)
(Physical)
Type: P Range: LOS
Duration: S Drain: F-3 (CRITTER) FORM
(Physical)
Type: P Range: LOS
Duration: S Drain: F-4 Shapechange transforms a voluntary subject into a normal (non-paranormal) critter, though the subject retains human consciousness. The subject can only assume the form of a critter whose base Body Rating is 2 points greater or less than her own. Consult the Critters section, (p. 392, CRB) for the subject’s Physical attributes while in critter form. “The caster may increase any base critter Physical Attribute one point for each net hit scored. Her Mental attributes remain unchanged.
This spell does not transform clothing and equipment.
Magicians in critter form can still cast spells but
cannot perform tasks requiring speech. The subject may
not turn into a swarm.
Critter form works like the Shapechange spell but only allows
the subject to change into a specific non-paranormal animal.
Each critter form is a
different spell (dog form, shark form, and so on).
(p118-119 SG)
Related School
Manipulation