Pulse

PULSE
(Environmental, Area)

Type: P Range: LOS(A)
Duration: I Drain: F+3   Pulse sends out a brief, highly charged burst of electromagnetic energy, emanating from the spellcaster, that plays havoc with electrical systems. This spell erases standard RFID tags and may affect other non-optical and non-hardened electronic circuit systems within the range of the spell. Most modern electronics are optical-based, but they still have some electronic components that this spell can effect. It also can affect some archaic devices and power systems. All such devices within the spell’s range, no matter who owns them, are affected.


The caster must beat the item’s Object Resistance Test (p. 295, CRB) Affected systems may suffer data loss, power outages, or burn out entirely at the gamemaster’s discretion. The number of net hits scored by the caster determines the level of disruption. In addition, Pulse also disrupts wireless reception and radio communication for a brief instant.


(p118 SG)
Related School
Manipulation