The Blackhill Dwarves are the descendants of the first Udirkith to venture down from the Throat of the World and settle in Haven. When they discovered the mystical Blackstone hidden within the region, they summoned the Udrithi Empire's vast armies to descend upon the newfound territory. Yet as they greedily harvested the magical rock, it perverted their proud bloodlines, deforming them into the children of the Blackhill and alienating them from Udirkith society. After the fall of their mighty empire, these once-proud Dwarves were ultimately held responsible for the crimes of all Udirkith and were forced into the chains of servitude for generations as retribution.
Blackhill Dwarf History
Like all Udirkith, the Blackhill Dwarves originate from the northern-most region of Solith in the frigid Moorwald. During the Udrithi Empire's centuries of expansion, they migrated south through the Throat of the World and settled in Haven. Upon arriving here, these Dwarves established themselves on a vast deposit of Blackstone and mined out the expansive Shadmir Quarry that would later become the Glass Sea. This massive quarry and similar efforts to mine the black mountains of Haven earned these Dwarves their namesake as their Moorwald kin mockingly referred to Haven's relatively small mountains as the Blackhills. Their access and experimentation with Blackstone quickly made them the most influential Dwarves in Gaul's empire, as they brought about a new golden age for the Udrithi Empire. As Gaul's armies moved to seize Haven, the formidable might of the First Men halted their march towards conquest, and Blackstone became pivotal to the war effort. Spurred on by Gaul's will, the Blackhill Dwarves excavated thousands of tons of Blackstone and minerals from the Shadmir Quarry. Less than a century after they began, these once-proud Udirkith had become twisted by their exposure to the Blackstone's deep veins that stretched into the heart of Solith. Whether fearing further mutations or a dark evil released from the depths of Solith, these Dwarves hastily flooded the black pit after the horror following the Disaster at Shadmir. Thus giving birth to the enigmatic Glass Sea and its strange ecosystem.
No longer contributing to the Udrithi Empire's grand vision, the Blackhill Dwarves are spurned by Gaul as foul abominations and forbidden from returning to Dwarven society. Forced to remain in Haven, these Udirkith played witness to the final years of the War of Smoke & Steel, the fall of Gaul, and the eventual shattering of the Empire. Though exiled from Udirkith society for decades, these Dwarves were inevitably held responsible for their people's atrocities. Fifteen generations of forced slavery ensued, wherein these Udirkith lost much of their identity and purpose in the world. At the hands of Graystone and Ravenpeak, the Blackhill Dwarves became even further removed and distanced from their Dwarven kin with little hope of ever reintegrating. Despite generations of slavery, the Blackhill Dwarves maintained meticulous records of their people's history and are considered the foremost authority on Solith's long and fabled history.
Fifteen generations. That was the agreement. But still, what are we without the burden of chains?...What are we without our kin?...I do not know what we will become, but I pray our hate will subside. That my children will find peace in their freedom.
In the wake of The Rebirth, the Blackhill Dwarves are finally free from the generations of slavery forced upon them. They now band together and venture out into the world looking to reestablish themselves and find again the pride stripped from them during their enslavement. While the Highland Dwarves refuse to allow their Blackhill kin to reintegrate into their scattered holds, these Dwarves now attempt to establish their independence by founding new Blackhill holds. Though they will never forget the cruelty of Haven's sophonts, they seek to forgive the barbarity inflicted on them and move on to a new chapter in the history of the Udirkith. An ever-present and seemingly impossible individual struggle to set aside their centuries of hate and anguish in the name of a brighter future for their children and their children's children.
Upwards of 200 years old, maturing at 35.
Around 4 feet tall.
Average of 160 pounds.
Blackhill Dwarves treasure their names as one of the few things not stripped from them by their years of enslavement, and will even engrave or decorate them onto their property. Blackhill names are concise, comprised of no more than two or three syllables. Few Blackhill Dwarves fret over naming their children and typically prefer the most straightforward names possible while scorning the use of nicknames. Their Clan names are used to denote the allegiances between Dwarves and have little to do with actual familial relations. Clan names often hold historically or culturally significant and always consist of two relevant objects or attributes merged into a single name. Even the moniker: Blackhill Dwarves comes from the original deposit of Blackstone mined by these Udirkith from what would later become the Glass Sea.