Modified Iron Camel Bastion
Description
The Iron Camel is a marvel of Herlend’s fusion of industrial grit and technological mastery. Towering three stories high, the vehicle rolls forward on six enormous wheels, each the height of a farmhouse. These wheels are designed for all-terrain traversal, fitted with adaptive traction talons that can climb crag, desert, snow, and swamp alike.
The main body is armored in thick steel panels with modular fittings—some scorched, some riveted from field repairs. Vents and heat exhausts hiss and chuff from the undercarriage, while the angular silhouette casts a blocky, imposing shadow. The forward “face” of the vehicle is marked by a chin-mounted Heavy Gatling Gun, capable of firing high-rounds at a a consistent speed.
Its central cargo bay is a cavernous chamber with retractable steel walls, high ceilings, and adaptive cargo nets. Originally designed to carry troop squads, weapon caches, and mobile workshops, it has near limitless potential for whatever the party finds need for.
Interior Highlights:
- Forward Cockpit/Bridge with reinforced glass slits, mechanical controls, and a viewing dome operated by levers and rotary glyphs.
- Gunner’s Nest below the bridge, with direct control of the chin cannon and a manual reload station.
- Two large Water Fuel Tanks mounted on the top of the craft, the origin of its designation as a camel. Gives 2 weeks of travel before needing to be refilled (100 gold refill cost)
- Living Quarters & Hammock Deck for up to 8 comfortably, with bunk modifications installed by chief engineer snick Whistle.
- Central Bay with modular floor plates—convertible from cargo space to war table room, kitchen, armory, or training space.
- Roof Hatch & Spotting Platform with a mounted periscope and flare rack.
- Maintenance Crawlspaces inside the walls and underfloor, where someone as small as a Herregon can move around to fix mechanical issues or hide in emergencies.
Bastion Features
Bastion System - for reference of upgrades and system rules.
- 2 cramped sized Bedrooms for Aunbrin, and Senjin, and 1 roomy sized bedroom for smokey
- Pearl currently living in the Hirelings quarters
- 1 decent sized kitchen space with an added bar, personal use intended
- Decent hirelings quarters (houses 5 hirelings, excluding guards)
- roomy sized Garden on roof level, 1 gardener hireling, Harvest Order
- decent sized Barracks , houses 4 guards, Recruit Order
- decent sized Armory , 1 armorer hireling, Trade Order
- roomy sized Training Area , Senjin currently filling in as a battle expert.
- 1 Store House ? requires a clerk (unhired), Trade Order
- 1 decent Distillery ? requires a brewer or distiller, (unhired) Brew Order
- 1 roomy Tavern bar/restaurant ? requires a cook/bar tender and a server (2 unhired) Trade Order, Investigate Special Order
Hired NPC's
Current Hireling count- 5, not counting guards and pearl
Driver and engineers
- Snickwhistle- Kobold Artificer lvl 5 - an over energetic and too loud kobold the party picked up when they first gained the Iron Camel
- James- a slightly depressed and lethargic kobold with dark colorings, who's outlook on life is bleak and engineering skill unmatched.
- Lenard- a no nonsense bright red kobold, with a tendency towards crass words and a sharp wit, as well as the occasional derogatory remark.
Guards
- Brannok “Steady” Torson - lvl 5 fighter. A very large Herregon who prefers guarding doors to adventuring. He's surprisingly good at calming wild animals. Equipped with a large halberd, he is exceptionally good at holding a defensive position or locking down an area in combat.
- Tavar - lvl 5 rouge. Equipped with A rapier, longshot rifle, and a tattered explorer’s hat. A herregon who served as a courier and sharp shooter in the Herlend armed forces, who wants to make a name for himself. Trained as a forward scout, He is skilled in recon and infiltration, but can hold his own on the battle field.
- Lorrin - lvl 10 battle master fighter; Equipped with A polished longsword with a faint magical hum. Once a Leonin scholar researching battle tactics, he now wants to put their theories into practice. His confidence sometimes exceeds his actual ability, but his tactical mind is sharp.
- Tor-Vex-San - lvl 10 bard; secretly 3 kobolds in a trench coat
Armorer
- Leonidas- Armorer - lvl 5. A Roma Dwarf who learned to smith in the Imperial Legion but deserted after realizing he’d rather have time to work on his passions rather than simply make things that kill people.
Gardener
- Wyn Tumbledew - A soft-spoken Herregon druid with a deep love for nurturing rare and magical plants. Wyn can often be found humming to the flora, claiming it helps them grow stronger.
Bar keep, Cook, and Servers
- to be hired
Distiller
- to be hired
Clerk
- to be hired