Wyn Tumbledew

Physical Description –

A petite Herregon with soft moss-green eyes and long ears that twitch gently as she listens to the wind. Her fur is the color of fresh soil, and she wears a cloak woven from vines and soft petals. Pouches of herbs and glowing spores hang from her belt. She hums constantly—tuneless but comforting—and often talks to her plants like old friends.

Personality and Motivation –

Kind, quiet, and deeply empathetic, Wyn feels more comfortable around greenery than people. She believes that nurturing nature is sacred and that plants are wiser than most assume. She joined the crew to keep the Iron Camel’s ecosystem alive—and maybe see the world’s forgotten groves along the way.

Fighting Strategy –

Wyn prefers to avoid combat when possible, but in battle, she controls the terrain with entangling roots, heals allies, and summons nature spirits for support. She uses her Wild Shape sparingly, preferring its utility over raw combat, and tends to stay near cover or allies.

Stats

  • Armor Class: 15 (Leather Armor + WIS bonus via barkskin)
  • Hit Points: 54 (7d8 + 21)
  • Speed: 30 ft.
  • Initiative Bonus: +2

Saving Throws:

  • Int +4,
  • Wis +7

Skills and attack Bonus:

  • Attack Bonus +4
  • Nature +4,
  • Animal Handling +7,
  • Medicine +7, Stealth +4,
  • Perception +6,
  • Survival +6
  • Resistance: Poison (from constant herbal exposure)

Equipment:

  • Leather Armor
  • Druidic Focus: Carved jade sprout staff
  • Satchel of rare plant seeds and magical soil
  • Spell component pouch with glowing moss, powdered bark, and a tiny watering can
  • Blooming Brooch: When Wyn casts a healing spell, the target also heals 1d4 extra HP (1/turn)

Traits:

  • Speech of the Woods: Can speak with beasts and many fey-like plants.
  • Spirit Totem (3/Day): As a bonus action, summon an aura of spiritual animals for 1 minute. Affects 60 ft. radius.
  • Bear – Bonus to Strength checks and resistance to all damage
  • Hawk – Advantage on Perception and one attack reroll per round
  • Unicorn – Healing aura; any healing within the aura also heals nearby creatures for WIS modifier HP
  • Plant Empathy: Wyn can calm hostile plant creatures as if using animal friendship. She also gains advantage on Charisma checks made to influence plants or fey.
  • Druidic Knowledge: Advantage on checks to identify plants, spores, fungi, or natural magic.

Actions:

  • Staff Strike. Melee Weapon Attack: +2 to hit, 1d6 bludgeoning. Rarely used.

Spells (Spell Save DC 15, +7 to hit)

  • At Will
  • Druidcraft – Weather prediction, plant growth, natural flavor
  • Thorn Whip – 1d6+4 piercing and pulls target 10 ft, 30ft range.
  • Guidance – +1d4 to ability checks
  • Mending – Repairs broken objects
  • 4 Times Per Day
  • Entangle – Restrain targets in a 20 ft. square, 60ft range.
  • Healing Word – Bonus action healing
  • Lesser Restoration – Cure disease or condition
  • Flaming Sphere – Concentration, Fiery control spell, 2d6/fire/round
  • Pass Without Trace – concentration, +10 Stealth to party
  • 2 Times Per Day
  • Plant Growth – Difficult terrain or crop blessing
  • Call Lightning – concentration, 3d10 lightning per round, storm summons, deals 5d10 if there is already a storm occurring
  • 1 Per Day
  • Guardian of Nature – concentration, Turns Wyn into a flora-empowered form (Great Tree form: advantage on CON saves, allies within 5ft gain half cover, terrain becomes difficult for enemies in a 20ft diameter)