Distillery

Level 5 Bastion Facility: Distillery

A dedicated space for brewing, fermenting, and distilling alcoholic beverages. Whether used for trade, celebration, or cultural pride, the Distillery provides both tangible resources and morale-boosting delights.

By default, a Distillery can support three types of alcohol. Upgrading it to Roomy allows for three additional types, and Vast allows for four more types, for a maximum of ten varieties.

Space: Decent/Roomy/Vast
Hirelings: 1
Orders: Brew, Trade

  • When you issue the Brew order to this facility, the hireling brews up fresh batches of your selected alcohol types. Each batch takes 5 days (1 Bastion Turn) and costs 1 Bastion Point, and 25 gold. You may sell the brews, gift them to NPCs, or use them for in-world celebrations or barter.

Available Alcohol Types

  • Beer
  • Mead
  • Ale
  • Whiskey
  • Brandy
  • Wine
  • Scotch
  • Sake (rice wine)
  • Gin
  • Vodka
  • Rum
  • Specialty Brand- pick one of the above types to create your own specialty brew. It takes an additional investment of 50 gold, and 1 Bastion Turn to create, but you create your own unique flavor and brand, allowing you to add an additional 5 silver to the default selling price of that alcohol.

Distillery Brew Table

Alcohol TypeBrew OutputMarket ValueExtra Use
Beer50 Bottles8 copper eachCan be used in social events to improve morale
Mead50 Bottles1 silver eachActs as a mild healing tonic; grants 1 temp HP when consumed
Ale50 Bottles1 silver eachLight intoxicant; advantage on CHA (Persuasion) checks in tavern settings
Whiskey30 Bottles12 silver eachUsed to warm in cold climates; grants resistance to cold for 1 hour if consumed before exposure
Brandy30 Bottles15 silver eachWhen gifted to nobility or seafarers, grants advantage on one social interaction
Wine30 Bottles18 silver eachPopular trade good; can be used in magical rituals or celebrations
Scotch25 Bottles2 gold eachAged well; counts as a luxury item in trade or negotiation
Sake30 Bottles15 silver eachOften used in formal or spiritual ceremonies; consumed grants +1 to next Insight check
Gin30 Bottles10 silver eachUsed in potion brewing as a solvent (acts as a reagent replacement once per brew)
Vodka50 Bottles10 silver eachCan be used to sterilize wounds (advantage on one Medicine check per bottle)
Rum50 Bottles12 silver eachCommon among sailors; useful for bribes, trade, or keeping morale afloat on sea voyages

Expanding a Distillery

You can enlarge your Distillery by spending 200 gold.

  • A Roomy Distillery supports 6 types of alcohol.
  • A Vast Distillery supports 10 types of alcohol.
  • Each type produces its own yield when the Brew order is issued. A Vast Distillery gains 1 additional hireling.

Regional & Racial Alcohol Preferences Table

Race/RegionCommon Alcohol Types
Human/HalflingBeer, Ale, Mead,
Dwarf (Devallian, Roma, etc.)Whiskey, Scotch, Vodka
Elf/Eladrin (Shontari Drow, Rassoron Elves)Wine, Gin, Sake
Seafaring Nations (Mercian Isles, coastal dwarves, pirates)Rum, Brandy
Desert Cultures Sake, Mead, Spiced Wine
Herlend (Technological races)Vodka, Gin, Brandy, Metallic-infused Meads
Nomadic/Tundra/Artic CulturesWhiskey, Vodka, Mead

Note: Selecting a racial/regional variant may alter flavor, color, bottle design, or subtly affect trade interactions and faction responses.