Distillery
Level 5 Bastion Facility: Distillery
A dedicated space for brewing, fermenting, and distilling alcoholic beverages. Whether used for trade, celebration, or cultural pride, the Distillery provides both tangible resources and morale-boosting delights.
By default, a Distillery can support three types of alcohol. Upgrading it to Roomy allows for three additional types, and Vast allows for four more types, for a maximum of ten varieties.
Space: Decent/Roomy/Vast
Hirelings: 1
Orders: Brew, Trade
- When you issue the Brew order to this facility, the hireling brews up fresh batches of your selected alcohol types. Each batch takes 5 days (1 Bastion Turn) and costs 1 Bastion Point, and 25 gold. You may sell the brews, gift them to NPCs, or use them for in-world celebrations or barter.
Available Alcohol Types
- Beer
- Mead
- Ale
- Whiskey
- Brandy
- Wine
- Scotch
- Sake (rice wine)
- Gin
- Vodka
- Rum
- Specialty Brand- pick one of the above types to create your own specialty brew. It takes an additional investment of 50 gold, and 1 Bastion Turn to create, but you create your own unique flavor and brand, allowing you to add an additional 5 silver to the default selling price of that alcohol.
Distillery Brew Table
Alcohol Type | Brew Output | Market Value | Extra Use |
---|---|---|---|
Beer | 50 Bottles | 8 copper each | Can be used in social events to improve morale |
Mead | 50 Bottles | 1 silver each | Acts as a mild healing tonic; grants 1 temp HP when consumed |
Ale | 50 Bottles | 1 silver each | Light intoxicant; advantage on CHA (Persuasion) checks in tavern settings |
Whiskey | 30 Bottles | 12 silver each | Used to warm in cold climates; grants resistance to cold for 1 hour if consumed before exposure |
Brandy | 30 Bottles | 15 silver each | When gifted to nobility or seafarers, grants advantage on one social interaction |
Wine | 30 Bottles | 18 silver each | Popular trade good; can be used in magical rituals or celebrations |
Scotch | 25 Bottles | 2 gold each | Aged well; counts as a luxury item in trade or negotiation |
Sake | 30 Bottles | 15 silver each | Often used in formal or spiritual ceremonies; consumed grants +1 to next Insight check |
Gin | 30 Bottles | 10 silver each | Used in potion brewing as a solvent (acts as a reagent replacement once per brew) |
Vodka | 50 Bottles | 10 silver each | Can be used to sterilize wounds (advantage on one Medicine check per bottle) |
Rum | 50 Bottles | 12 silver each | Common among sailors; useful for bribes, trade, or keeping morale afloat on sea voyages |
Expanding a Distillery
You can enlarge your Distillery by spending 200 gold.
- A Roomy Distillery supports 6 types of alcohol.
- A Vast Distillery supports 10 types of alcohol.
- Each type produces its own yield when the Brew order is issued. A Vast Distillery gains 1 additional hireling.
Regional & Racial Alcohol Preferences Table
Race/Region | Common Alcohol Types |
---|---|
Human/Halfling | Beer, Ale, Mead, |
Dwarf (Devallian, Roma, etc.) | Whiskey, Scotch, Vodka |
Elf/Eladrin (Shontari Drow, Rassoron Elves) | Wine, Gin, Sake |
Seafaring Nations (Mercian Isles, coastal dwarves, pirates) | Rum, Brandy |
Desert Cultures | Sake, Mead, Spiced Wine |
Herlend (Technological races) | Vodka, Gin, Brandy, Metallic-infused Meads |
Nomadic/Tundra/Artic Cultures | Whiskey, Vodka, Mead |
Note: Selecting a racial/regional variant may alter flavor, color, bottle design, or subtly affect trade interactions and faction responses.