Brannok “Steady” Torson
Physical Description –
A towering Herregon with soft gray fur and long, expressive ears that twitch at the faintest sound. His eyes are alert but calm, and he wears a mix of padded leather and muted plate, carefully fitted to make as little noise as possible. His gear is always tidy and well-oiled. Despite his size, he moves with a quiet, deliberate grace.
Personality and Motivation –
Brannok is quiet, gentle, and fiercely loyal. A lifetime of watching over others has made him patient and cautious—he prefers preparation over improvisation. He’s not fond of fighting unless he has to, and he'd rather stand watch than chase adventure. Animals seem drawn to his calm presence, and he insists that they are truly the best listeners.
Fighting Strategy –
Brannok is a disciplined guardian. He uses his large halberd to keep enemies at bay and holds chokepoints with calculated movement. His mobility allows him to reposition quickly, and when needed, he can vanish into the terrain to ambush or scout. He avoids overextending, focusing on defense, control, and guarding objectives.
Stats
- Armor Class: 17 (Half Plate)
- Hit Points: 58 (5d10 + 20)
- Speed: 35 ft.
- Initiative Bonus: +3
Saving Throws:
- Str +5,
- Con +4
Skills:
- Perception +4,
- Stealth +7, Animal Handling +6,
- Survival +4,
- Athletics +5
Equipment:
- Half Plate (fitted for silence)
- Glaive (primary weapon)
- Two Daggers
- Cloak of Subtlety (+1 Stealth; woven with passive camouflage thread)
- Emergency Animal Feed pouch (always has food for calming creatures)
- Rabbit Paw Talisman (carved by his mother for luck)
Traits:
- Rabbit Hop (Recharge 4–6): As a bonus action, Brannok can jump up to 15 feet without provoking opportunity attacks.
- Guardian’s Patience: If Brannok holds an action to attack, he gains advantage on that attack.
- Beast Whisperer: Brannok can attempt Animal Handling checks as a bonus action and has advantage when dealing with frightened, aggressive, or injured animals.
- Silent Bulk: Disadvantage on Stealth from medium armor is negated due to his training and modified gear.
Actions:
- Multi attack. Brannok can make 2 Glaive attacks per turn.
- Glaive attack. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10 + 3 slashing damage.
- Heavy Thrust (Bonus Action, 1/turn): When Brannok hits a creature with an opportunity attack, he can make one additional glaive attack against that creature.
- Second Wind (1/Short Rest): Regain 1d10 + 5 HP as a bonus action.
- Action Surge (1/Short Rest): Take one additional action on your turn.