Leonidas- Armorer
Physical Description –
A stout Roma Dwarf with soot-stained fingers, burn-scarred forearms, and an ever-present smell of forge oil and singed beard hair. His armor and tools are neatly maintained, but his clothes are always covered in smudges. He has a thick black beard woven into rings of bronze and a small scar over his left brow from a forge mishap.
Personality and Motivation –
Practical and principled, Leonidus deserted the Imperial Legion because he grew tired of fixing tools of war. He still uses his skills he learned in the legion, but values the freedom he has gained to work on "passion projects" and explore his own designs. He has a dry wit and values loyalty and usefulness above charm or showmanship.
Fighting Strategy –
Leonidus prefers not to fight, but when pressed, he uses clever traps, gadgets, and mechanical contraptions to protect himself and others. He fights defensively, often focusing on disabling enemies or reinforcing allies with improvised cover or armor plates. He avoids the frontlines but will charge in to pull someone out of danger.
Sats
- Armor Class: 18 (Scale Mail + Shield)
- Hit Points: 52 (5d8 + 20)
- Speed: 25 ft.
- Initiative Bonus: +1
Saving Throws:
- Con +6,
- Int +4
Skills and attack bonus:
- Attack Bonus: +5
- Smith’s Tools +7,
- Investigation +4,
- History +4,
- Perception +3
- Resistance: Fire (from years in the forge)
Equipment:
- Scale Mail, Shield
- Smith’s Tools
- “Weldlock Gauntlet” – Can fuse broken metal (acts like mending spell 1x/round)
- Portable Gear Pack with mini-anvil, whetstone, grease, and parts
Traits:
- Forge-Blessed Metalworker – Advantage on crafting or repairing metal objects. Repairs to vehicles or constructs take half the time.
- Deployable Cover- as an action, can deploy a 10ft shield wall that grants cover to anyone behind it. It takes another action to recall it.
- Mechanical Improvisation – Can use an object interaction to create caltrops, or wedge a door shut with on-hand materials.
- Tools of the Trade – Proficient in Smith’s Tools, Tinker’s Tools, and Vehicles (land).
Actions:
- Hammer Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 bludgeoning damage.
- Defensive Patch-Up (Recharge 5–6): Can restore 10 HP to a construct, mechanical creature, or vehicle within touch range as a makeshift repair.
- Smokespark Bomb (2/Day): Throws a small capsule that explodes in a 10 ft. radius cloud of smoke and sparks. Heavily obscures the area for 1 round and causes any creature that starts its turn in the area to take 1d6 fire damage.