Session 12
Rescue and team-up
General Summary
Recap
We confronted Ingrid about the hidden room and marmelade. She didn't believe it so we showed her the room. Upon further investigation we found another Ingrid imposter in the room. this shocked our Ingrid as they looked exactly alike. Meanwhile Alexander left a cryptic message to go to the old chapel of the Storm Twins, We took all 3 Ingrids to the chapel where Muir used a rite for the Twins to 'judge' them. While the one from the cavern got struck by divine lightning, the other 2 were okay. Theory is that the Twins deemed them human enough to pass their test. Confused and with even more questions than before we decided we would need to find the OG Ingrid as she seems to be at the center of this mess. Alaric is keeping the 2 remaining Ingrids in his custody, while we are heading to the explosion (probably fronm gunther's group).Summary
We found two unmanned ships near the exploded cliffside with smoke still rising from the cavern mouths. Some folks died due to the explosion and the falling debris. When entering the cave sounds of figthing was heard. Inside Gunther was fighting alongside Merida and Bree against the fungus while lots of other laid dead or unconscious across the floor.We fought together againts the Musk lilies and convinced them to come with us back to town to plan on how to fight back against this fungus issue. However Saga discovered another not fully-formed lichenposter resembling Muireall. It died as soon as it emerged from the marmelade (possible because Muir is technically dead) but this kinda means that anyone in town can be replaced.
Back at the station we discussed the situation, but because a long and eventful day we were too tired. We learned the smugglers first encountered the fungus in the Reservoir of Knowledge beneath the town, but it is very big and to explore the entire thing would be nigh impossible. The decision was made to plan at dawn with the Ingrids temporarily staying at the station alongside the smugglers.
Session Notes
prev session
ingrid confronted with marmelade room - we went back with her and found another IngridMuir find the rune "bell' in celestial
showed Ingrid the fucked up Ingrid
went to old chapel based on rune from alexander
rite on the 3 of them: the fudgy one got smited, the other 2 seem to have some humanity in them
No idea where the real ingrid is, fudgy one is undercooked or there isnt enough humanity left to share across Ingrids
trying to find out what the Ingrids didnt know
we on a sloop to head to explosion
to explosion site
we try to go quickly to the site - skill check timeMuir - survival gust - good speed and distance
Saga - perception - medium, seasickness
Arti - arcana - aether current -> speeds up somehow
Alex trying to steer - doesnt go well
Muir - pep talk to sailors - thunder interrupted but she recovered
2 ships floating - one of them is Gunther's no crew
cliff rubble
we still dont see anyone as we drift by
we go on fisher ship
quiet and wet
top of the deck empty
ship not harmed by explosion
the other ship has crooked mast due to boom or flying rock
cliffside itself obcured by smoke
gust away the smoke - 2 caverns - 1 crate smashed into rock face, smt underneath
ships closer to coast
alex lifts crate underneath is body of sailor bent and broken in different ways
dead
necklace with shell on it - ? - ref to twins
explosion inside cliffwall - not sure which cave might lead to same room
bomb much bigger than prev one
body on boat to bring back to town later
crate is busted - booze likely spilled
go into the seaside cave
not wide - slick wallsmuir stays at entrance
walls are black from boom
saga hears fighting - metal clanging and rocks being crushed
we try to be sneaky - we not noticed
cave
room half ablaze and musk liliesstrewn with bodies sailors and smugglers alike
3 peeps still fighting
gunther 1v1 lily looking bad
smaller figure - wields a dagger - halfling - the chemist? - prepping a bottle so ye probs
capn merida
initiative
capn is being attackedmuir will be later 1 turn
protector cannon - a box on 4 legs, a crat with a lid on hinges - protective aura shown as carvings on peeps skin (similar to artis work)
capm uses some kind of magic and disengages - rogue
alex cuts straight thru the stem
polaris - muir's dead husbands longsword - tosses it to Gunther
he crits! wooo
"Unexpected guests! Please tell me you're on our side" - Merida
halfling is a bomber with bottles - not doing to great - first mate?
Protecc is doing his best - DM already hates him
blade of hafling was coated in smt - caused veins to appear - smugglers are boogeyman?
After battle
arti tries to find survivors and casts spare the dying to help - more survivors = better right?6 peeps stabilised - faction not clear
saga spots gap with marmelade at back of cave - being pushed out from back towards us the moment she approaches it - smt is coming
thin arm comes out - she yoinks on it - squuezed humanoid figure, mane of bright red algae
resembles Muir O-O starts to disintegrate, dead
get everyone back to the town
first mate is confused, merida checking their stock
we convince merida and crew to come with us
part of rapier detached and hang to her necklace
back in town
alaric and guards greet usfungi can imitate everyone in town - even the new arrivals
need to find the trigger
muir thinks maybe the lichenposter spores lead to imitation
poster died bc muir is dead
alex can be identified by his sword
lead everyone to the station
The station
ingrids are playing chess - not going wellare they mind linked? or just bc they are the same they know?
arti believes they are mind linked
smuggler info: months ago in the cavern first appearance
blade and bombs have worked so far
first sighting in deeper parts - empty reservoir below might be source
Old reservoir is enormous cavern system of ruins - nicknamed reservoir of knowledge
halfling says they have some gunpowder in stock - entire cove harbor might collapse in on itself
amount needed is a warfleet - not possible
old reservoir getting there is not the hard part - it is just very vast
alex: we can ask gods for a boon to aid us
borrow the bell as a ward?
we need rest first tho
reconvene in the morning to plan
Ingrids staying at station
chemist is Bree - bottle is easy to make
luminous stone - lumicite needed to make it smugglers know where to get it
handful is 2000 gold pieces - lots of peeps after it
Bree almost got pancaked
we go sleep
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Rewards Granted
Arti
NASaga
NAMuireall
NACharacter(s) interacted with
Created Content
Related Reports
We plan at dawn!
Ingrids and smugglers are staying at the station
6 smugglers/sailors were saved!
In game date
1051 AS, 12th October
1051 AS, 12th October
Report Date
04 Oct 2023
Primary Location
Secondary Location
Related Plots
Related Characters
"Unexpected guests! Please tell me you're on our side."
- Merida
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