Session 11
Confrontation and Confusion
General Summary
Recap
We defeated the Fungizard in the cave and removed the marmelade blockage. The humanoid shape in it turned out to be another fungus-based creature that looked like Ingrid. We brought it back to town, but because we're unsure it's truly dead as it didn't turn black like the lizard, we are keeping it in a cage outdoors at the docks.After informing Alaric, he and Alexander came with us to find Ingrid who had left to gather herbs in the woods. In the woods we found out that Ingrid was trying to hide her tracks by placing multiple baskets and walking through the stream to hide footprints. Saga as a mastiff however could sniff out what direction she went and even could lead us to where she was, a secret garden hidden in the forest filled with medicinal plants.
The tensions are high as we are very suspicious of her and she seems to be aware of this. Muir managed to convince her to come to the docks to see what we discovered, while Arti stayed behind to investigate the garden. During this Alexander dissappeared (because he's a very stealthy man) and we don't know where he has gone.
Arti found a secret room in the garden filled to the brim with marmelade. Alarmed she sprinted after the group to warn them.
Summary
We confronted Ingrid about the hidden room and marmelade. She didn't believe it so we showed her the room. Upon further investigation we found another Ingrid imposter in the room. this shocked our Ingrid as they looked exactly alike. Meanwhile Alexander left a cryptic message to go to the old chapel of the Storm Twins, We took all 3 Ingrids to the chapel where Muir used a rite for the Twins to 'judge' them. While the one from the cavern got struck by divine lightning, the other 2 were okay. Theory is that the Twins deemed them human enough to pass their test.Confused and with even more questions than before we decided we would need to find the OG Ingrid as she seems to be at the center of this mess. Alaric is keeping the 2 remaining Ingrids in his custody, while we are heading to the explosion (probably fronm gunther's group).
Session Notes
Mastiff is my mighty stead. Alexander still gone.Ingrid claims she hasn't seem any out of place marmelade.
Muir explains fungi mimics to Ingrid.
We doing this here because of miscommunication
Ingrid was communicating with the spirits of the land
druids are not as well liked everywhere
Muir tells Ingrid of Alexander's dissappearance
we head back to the garden
go into the burrow again with Ingrid this time
arti does not trust Ingrid since discovery
Ingrid looks disgusted and appaled at the marmelade
Ingrid inherited garden from her mom - burrow was already there then
no gardening tools here she works by hand and mold earth
burrow is manmade and been here for here and had been here for a while
secret door part also man made not new but old
Ingrid only comes down here in autumn to pick shrooms
Muir ice cuts the marmelade
More jelly in the backroom but leads to cavern where there is less
can't find why there is more in room than cavern - someone stacked it
ingrid, saga and arti head in while alaric and muir stay on guard duty
cavern goes on for 2 minutes
another room complaetely coated in marmelade
another blob this time in the wall
vague outline shape - humanoid again - lichenposter
it paralyses peeps
scurry back up to get Muir to assist in killing the new lichenposter
Muir notices sign - carved in a trunk: "Bell" in celestial, a recent carving
5 min ago > Alexander?
Alaric cant read it, town bell, dock bell?
religion not a big thing anymore no priest in town just an old chapel at the harbor devoted to the ocean deities on the cliffside not used for 2-3 centuries
Ingrid doesn't read it either
shield of faith - dark indigo magic - alex
we fighting the poster
again ingrid poster speaks common this one
saga healed it - it looks bewildered frenzied almost
our Ingrid is shocked and confused - on the floor also
Saga fears being burned in the church
Ingrid conga to town
Town
alex knows muir follows the sea gods?sea god shrines dont all have bells those in cliffs don't
being in cage is messed up mimicry of ingrid
alaric is assisting us with escaping from the awkward questions
small chapel no door inside statue of both ocean deities holding hands one being dragged into the sea other into the sky
in their combined hand old brass bell
Muir starts like a rite - cleans the holy place
Muir treats the Ingrids like demons
baptises ingrids in seawater - her hazy eyes become a bit more clear for a moment and then back to normal
Alex - "At least one of you can read."
lichenposter gets bolted with divine lightning
other Ingrid nothing - no effect - same reaction as 1st ingrid
each ingrid has a part of humanity which the gods want to keep
real ingrid might be first victim or source/focal point
"Outsider"- another enemy of the gods stuff from the far realm
demons not known to use fungus unless like very sneaky
alex holds a pendant
the basin? ingrid's still frequents every place she went to
loud explosion in the distance
smoke plume from one of the cliffs
thick black plume - from the direction gunther and squad went
take small sloop to cliffs with alexander
alaric takes the ingrids back to town
we head to boom site
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Rewards Granted
ARTI
NAMUIREALL
NASAGA
NACharacter(s) interacted with
Created Content
Related Reports
Ingrids in Alarics custody
We heading to explosion where Gunther most likely is
In game date
1051 AS, 12th October
1051 AS, 12th October
Report Date
17 Sep 2023
Primary Location
Secondary Location
Related Plots
Related Characters
"At least one of you can read."
- Alexander
Comments