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The furthest reaches of Aressi civilization. This province is nestled between mountains, the sea, and the scorched plains of intoncuilado.


The leader of the province is a Count. The heads of noble families are Viscounts, and they manage large towns as well as agrarian estates. Thanes run the fiefs while Landmen run the hides. Cities have a city council, led by a mayor. The mayor is equal in importance to a Viscount.

Public Agenda

To protect and maintain its citizens and holdings. Pave, repair, and secure roads. Dig wells and sewage/ drainage ditches. Provide security from bandits and invasion. Build, maintain, and secure bridges and ports. Provide courts for high and low justice. Maintain birth/ death records and citizen rolls. Enforce construction standards on homes. Mint coins and catch counterfeiters. Ensure doctors and priests make their rounds. Ensure skilled labor jobs are filled (carpenter, smith, weaver, glazer, etc.) Guard against disasters such as famine, fire, flood, and disease. Provide a mill, either wind or water. Provide grounds and security for fairs.


The river Prenadi runs through the middle of this province, with three major tributaries leading into it. The lands occupied by the province amount to the rivers and everything within 100 miles of its banks on either side.


The province has a knightly order leading its forces. Each city is expected to field a banner in times of war, and towns are expected to field a company. Most villages would be lucky to raise the minimum for a platoon if the need arises.


Adherents to the Church of the Great Mother, most of the Oath Keepers come from these lands. The keepers of the oath focus on causes of righteousness and justice. They maintain a vigilant eye on the world of man and seek to stop any evil before it can even arise. Their network of eyes and ears is unmatched in the land. It is mostly these priests who attend this segment of the flock.

Agriculture & Industry

Great farming estates produce wheat, oats, and various other grains. Beans, broccoli, cauliflower, olives, and more feed this region and the neighboring ones.   Cloth and banking are where the real profits are. Flax made linens are popular and produced at large scale. Merchants use profits to buy other products at the fair and immediately resell to pledged customers, break into smaller lots, warehouse until markets rise, and send out for finishing. They then invest profits in real estate to gain rent, likely to their own employees, in mills for milling rights, fishing rights in a stream or pond, and eventually become a money lender when they can pay for the table license. Once a table is acquired from the local noble he can start lending money as a pawnbroker. Interest rates vary from 6% to 20%. Lend someone money to build a house and their family will be paying rent for generations. Buy goods at discount with promise to pay remainder, with interest, at next fair. Nobles borrow to wage war and equip armies, and merchants have been known to be knighted for services rendered.

Trade & Transport

Trade routes follow the river south west and go by land north east. River ships capable of carrying several tons make their way down river, while wagon trains make the return trip as merchants take their goods to market. Once at the mouth of the river at the Sostaut Sea a merchant can continue on ship along the coast. To go out to the many islands of the sea a different ship is required. Land routes exist to go south and west, but none lead north into the badlands.


The quality of education varies from city to city, but in all areas students are learning at the age of 7. This is true for both boys and girls. Where they learn is what varies. The wealthy send their children to either the noble courts or to the church of the great mother. The poor mostly rely on the church, they teach academics weekday mornings and religious studies on the weekend, after mass. Until the age of 14 they learn the basics of language and etiquette. After which point they can choose a career path.   At age 14 some students begin the studies of higher learning, starting with the liberal arts. Several major cities have universities and the monastery offers similar programs. Firstly they learn the trivium of grammar, logic, and rhetoric. They learn the knowledge of things, an understanding of those things, and finally to express ones views on those things. After completing this three year course a student is granted a bachelors degree. Then they learn the quadrivium of arithmetic, geometry, harmonics, and astronomy. This is to learn numbers in the abstract, numbers as they relate to physical space, numbers as they relate to time, and numbers as they relate to both space and time (motion). After this four year course a student is granted a masters degree.   The practical arts are only taught in specific academies or by masters in guilds. Law, medicine, and war are taught at Universities in the capital. Sartrix are trained at Banupte. And every major city and town has guilds regulating certain industries. The most common and most powerful are masonry, carpentry, glazing, and smithing. Every profession can be governed by the guilds if there are enough of them in an area. One can begin their formal training at the age of 14, with nothing more than a formal education in language and etiquette.   The creative arts are taught by masters on a one on one basis, these studies are reserved for those with a wealthy parent or patron. The poor can be taken in by a master if they have great talent, but will be working for free until they pay off that debt. The leading fields are carved and painted walls, pillars, and statues, epic poems and ballads, and carved pots and tools. The younger one starts, the better.   The performing arts are taught by masters in a classroom setting, these studies are most commonly left to the freemen. Anyone who can afford the fees are welcome. Acting, singing, and playing instruments are the highest forms of the art. Juggling, acrobatics, and the like are viewed as lesser and require less of a financial commitment to learn. The younger one starts, as always, the better.


This province has paved roads crossing its entirety to facilitate the movement of both goods and its armies between cities. Walled cities dot the river with protected docks and harbors and remote castle towns protect the frontier. There are several major bridges operated by the province to protect river crossing, water mills along the river, aqueducts to bring water to the major cities too far from the shore and sewers to dispose of the water after. And wells and drainage ditches for those with no river access. The courts exist for both high and low justice, to maintain birth and death records, mint coinage and catch counterfeiters, and provide grounds for fairs.
Geopolitical, State
Government System
Monarchy, Crowned Republic
Power Structure
Feudal state
Economic System
Palace economy
The Femun is the official coin of this province and can be steel, copper, silver, or gold. With the copper Femun having a value of 1, a steel Femun of the same size would have a value of .05, the silver of 20, and the gold 320. Coin denominations are Yafemun for one, Lifemun for two, Clearfemun for three, and Cofemun for four.
Legislative Body
The Count writes all the laws of the land and the Viscounts follow.
Judicial Body
Magistrates are appointed to noble courts to adjudicate the laws of their rulers. Noble courts adjudicate High crimes punishable by serfdom, mutilation, confinement, or death. Lower courts adjudicate Low crimes punishable by fines, serfdom, or mutilation. If a noble is brought to court they face the Count or his appointed magistrate.
Executive Body
The local nobles enforce the law within their own domains and the Count sends his Constables to ensure that they do so.
Official State Religion
Official Languages
Related Traditions
Related Ethnicities

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