Standard Structure Document in Nimenra | World Anvil

Standard Structure Document

Here there be a quote.
— From Someone
Almost always in Nimenra, there will be an opening quote from Everam, the Teller of Nimenra, or somebody else. As for after that, there are an introduction or small "sample" text of the article if you'd like to call it that, all in italic. This is meant for the people that just want an overview or a short summary, but more detailed, "spoiler territory" and/or specifics are located inside the various headings. Most of the time when I take the time to organize I make my own headings. A good example of this is of the two articles on the Gods Orios and Reliona and the yet to be released about Rhyn.  

Heading One

Most likely this will be an extended opener of some kind...
Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.

Sometimes there will be columns of information to create variety for people when they read. There will most likely be a new heading with it or an "aloud" prompt next to a text. When doing this in a text make sure to have space in between to make the break more fluent.

Subheading 1

Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.

Subheading 2

Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.

Heading Two

Headings following the first calls out details about for example the infrastructure of a settlement, the characters physique, a tradition's specifics and so on. There is not much more to say about the coming headings, except I don't use heading level 3 due to it looks too similar to heading level 2.

Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.

Heading Three

Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.   Depending on the circumstances, the amount of text varies in length and sections thus varies. This is the most standard structure I use and I sometimes break it. A standard is a bit fluent and can be modified over time.

On naming and mentioning:

Note that the first time I mention an article in Nimenra, I link it (Except here, meta articles have their own life.). When I mention characters and locations of importance with specific names a second time, however, I bolden the names of characters and locations to highlight them from the text. Sometimes a container like this might appear in the texts, these points out important or less important facts. Might also be just highlighting or mentioning trivia, who knows? Read them and find out! They are there for a reason!
Above the content panel:
Like many, here is most likely a picture of a character, a map, a landscape example from a region. Text, as you see, does look... strange. I have yet to see someone write like this above a non-meta article. Now, look at my placeholder for characters:
Character icon by Delapouite
About the content panel:
Depending on the article and what I write, I usually stick to the pre-determined content panel "content" and headings. There are, as you see in the example articles linked in the overview section, headings I create on my own to fit what I need. This demands a lot of work from me to remember what is needed and what is not so during summer camp I will limit this customisation. To make a nice separation between the information I bolden the text to show what is the heading.
What is most important to remember when doing this is to do a "breakline" between every new sentence so it looks nice!
Second content heading:
Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.
Third content heading:
Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.
Fouth content heading:
Here there be text. Here there be text. Here there be text. Here there be text. Here there be text. Here there be text.   What is good to remember is the use of "View Source" next to "Maximize" when doing the content panel since it can get really dum when you use the various commands like "Bold", "Italic" and "Underline" for some reason.
Here is the location for the "Explore Nimenra" heading, sometimes more specific headings and rarely I make these "aloud" boxes for special information both within the content panel and directly below it. I link related articles as blocks so that people can continue to navigate Nimenra.   As an example, I will link to the world homepage and the Pledge Document.

Explore Nimenra

Nimenra
Summer camp 2021 pledge document
Generic article | Jun 25, 2021
As I have written in the linked articles:
Article design inspired by the amazing Timepool.
Timepool is an anvilite and much more and everyone should check them out for they are really good at what they do beyond creating RPGs for people and being a good designer and creator.


Cover image: Marlun Expanse Header by A of Worldkeymaster (Artbreeder)

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