Rumger Ivorneimaden Character in Nimenra | World Anvil

Rumger Ivorneimaden

Rumger has wandered for a long time over Nimenra's land. A dwarf dualist who has walked for 70 years through both Ravero and Nilaminra and accumulated a lot of experience with those years. He has spent much of his wandering fighting in duels with his sword and shield. This life had its up and downs, which during one of the downs, he found himself without money and went with a gang that claimed to be professional duelists. In the end, it turned out that they were no better than a group of noble and priestly sons who fought against people to take their money with no honour code of conduct. Rumger finished that business, "hard against hard". He killed at least ten of them before the rest disappeared. That incident was ten years ago and now he is in Astria looking for the next battle, and money since he has none left.

Physical Description

General Physical Condition

Short, bulky and muscularly. Like many dwarfs, Rumger is strong despite his height yet he is stronger than most dwarfs. His arms are full of muscular structure that can be seen through his skin together with his tattoos that goes over them. He is quite quick too, but that is inherent for a dualist who need to be quick on their feet. He has old scars on several parts of his body, mostly around his forearm and stab wounds around the middle of the chest area.

Mental characteristics

Personal history

Rumger Ivorneimaden, literary meaning from Ivorn, was born in the capital of the Dwarven Kingdom, the grand city of Kasta'eim Irrend. His early life was being ordered around by his father most of the time, his father was a permanent watch and policing man for the lawgivers and guilds. While always having had a good relationship with his family, his father's ways grew upon him. More and more, Rumger, meaning already "the grumpy and stout", became just that, grumpy, stoic and brave. Unlike his father, however, he found his workplace at the age of 24 in the Miners Guild. Still considered underaged and young, he was set to be part of the "Continuation's build", with explorers and other miners that continue and prepare the expansion of the capital or other communities.
This life was not for him, however. Since he still was considered too young and inexperienced for the Reclamation, a watchman or to be part of the army, he set out of the kingdom after his 29:th birthday. He already was experienced in fighting since he grew up practising with his father, who now was disappointed with him leaving the kingdom. Making his way around, Rumger made his career as a wandering duelist, fighting for money and local fame. He stayed at most a year in any one place, with the only exception of staying in Dunnd for 12 years.
The life he chose for himself was a hard one, but rewarding for one who was so adventurous and battle-hardened as he participated even in the human conflicts that erupted at times. But for someone who is always on the road, they never have affluence. Rumger has always had a need for money that he somehow uses up all the time on his clothes, gear and health. Only once did he join the wrong kind of people according to himself, and he dealt with them accordingly. This was a so-called wandering dualist band consisting of noble and priestly sons. This band claimed themselves as esteemed and honourable duelists who invited people to fight for money in grand tours. They showed themselves to be little more than thieves and brutes, taking whatever silver or gold their opponents had, never honouring agreements once they won and always fighting a winning duel to their benefit. After having witnessed this for real, having been dragged behind the curtains for six months, he challenged every single one of them and killed them without pardon. Some got away from his wrath, but they knew to not go against the dwarf dualist alone. Ten years later and he wanders Nilaminra yet but now searching for coin that does not fill his pocket.
 

Statblock

Rumber Ivorneimaden

3 Level (900/2700 XP for level-up) Guild Artisan (PHB) Background Kingdom Dwarf (+1 Strength and Charisma) Race / Species / Heritage Lawful Neutral Alignment
Rouge - Swashbuckler
Level 3
Hit Dice: 3/3
1d+3 Class 1

STR
16
+3
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
9
-1
27
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
25/50
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+4 Dexterity
+3 Constitution
+2 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
-1 Deception CHA
+0 History INT
+3 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+5 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +4 DEX 1d6+2+2 Piercing
 Martial, Finesse, Light
Attacks
Species Feature - From the Home Lands: As a Kingdom Dwarf you have the respect of other Dwarfs that are not from the Dwarven Kingdom. You have the advantage in social situations when with Dwarfs of other origins.
Species Feature - Ability Score increase: Your Constitution score increase by 2, from your origin your Strength and Charisma score increase by 1.
Species Feature - Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Species Feature - Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Species Feature - Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Species Feature - Tool proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. (Mason's tools)
Species Feature - Stonecutting: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Class Feature - Sneak attack: Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. /Read more on SRD or PHB)
Class Feature - Cunning Action: You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Class Feature - Fancy Footwork: At the 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Class Feature - Rakish Audacity: Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

You also gain an additional way to use your Sneak Attack; you don't need an advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Features & Traits
Two shortswords,
Buckler (Shield),
Waterskin,
Rugged, dark clothes,
Slingbag
1 silver coin (1 Dimen)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Lavi (Common), Erwfiren (Dwarven), Renvaren, Thieves' Cant
Weapons Profficiacy: Battleaxe, handaxe, light hammer, Warhammer, simple weapons, hand crossbows, longswords, rapiers, shortswords, shields
Tool Proficiency: Thieves’ tools, mason's tools, leather worker's tools
Armour Proficiency: Light and Medium Armour

Languages & Proficiencies
Can read and write in all languages.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Species:
Dwarf 
Sex:
Male
Origin:
The Dwarven Kingdom (+1 Strenght and Charisma, Advantage in Social encounters with other Dwarfs except of same origin), Ivorn
Age:
104
Alignment:
Chaotic Good
Children


Cover image: Marlun Expanse Header by A of Worldkeymaster (Artbreeder)
Character Portrait image: by A of Worldkeymaster

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