Council of the Clock
The ruling government body of Ile, the Council of the Clock is made up of twelve ruling Hours, each ruling a section of the planet. Beneath them are four Quarter-Hours, and beneath them are Minutes. Ranging from the title of mayor to governor to constable, minutes are prevalent through out the branches of government and city management.
Structure
- 12 Hours
48 Quarter-Hours
- Minutes
Public Agenda
To maintain order and efficiency in Ile.
Assets
As the ruling body in Ile, the majority of the planets wealth and resources is under their control and influence. Each member of the clock maintains specific control of a sliver of the planet, and each reaps the varied bounties thereof.
History
Founded in 1020, the Council of the Clock sought to bring order to a war-ravaged world struggling to function in the ruins of what was left behind. Originally the Clock rose to power through questionable means, but installed a sense of stability to the planet not seen in hundreds of years. Once again the Steam planet breathes in perfect time under their hands.
Territories
Religion
With its foundation, the Clock introduced new doctrine to Ile, the theory of Law and inherent Order, the universe existing as the ultimate machine in pursuit of perfect productivity.
Cycles of the Clock
The First Clock
The Third Clock
Founding Date
1020 DD
Type
Geopolitical, Empire
Training Level
Professional
Veterancy Level
Experienced
Government System
Oligarchy
Economic System
Mixed economy
Currency
More rural areas of Ile accept barter system and tit-for-tat exchanges, but in the more industrialized cities standardized copper, silver, and gold exchange on a 10-to-10-to-10 value, with prices varying depending on stock and scarcity.
Location
Related Ranks & Titles
Controlled Territories
Notable Members
Notable Hours
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