Conjuration Physical / Metaphysical Law in Melyria | World Anvil

Conjuration

School of magic: Control over space

The School of Conjuration bends space around the caster, letting them move significant distances, summon creatures and objects and transfer between planes.

Such power comes with great responsibility and high risks, and Conjurers have more than once have been compared to cats, considering how many close calls they tend to experience and by times Conjurers have died thanks to their curiosity. Conjuration in the hands of a divine caster can also have healing properties, and can even be used to return spirit back to its body if the spirit hasn't parted too far from its body.

Conjuration requires knowledge, accuracy, wisdom, and meticulousness for best effect, making it good addition to both Wizards and elder Druids.

Manifestation

During the casting of Detect Magic, conjuration spells emit bright orange aura. The sudden smell of brimstone is a familiar scent to several Conjurers as is salty, stingy taste, and most conjuration spells tend to emit heat.

Conjuration is a very versatile discipline, making it very attractive to several casters. Conjuration spells can be roughly divided into five different categories, depending on their usages.

Relocators

Many of the conjuration spells are fit for swiftly transporting a person or group of people from one place to another. The distance that the spells can move a person varies wildly from small jumps inside a room to traversing through the planes of existence.

Some relocator-type spells include: Misty Step, Dimension Door, Arcane Gate, and Teleportation Circle.

Damaging spells

With a clever way to call for elements and other energies to one's aid, conjuration can be used to damage one's enemies. Was it fire, spectral blades, clouds of poisonous gas or tendrils of dark energy, conjuration can greatly strengthen one's attacks and bring opponents to their knees.

Some damaging spells include: Sword burst, Arms of Hadar, Ice knife, and Cloudkill.

Obstacles

In times of trouble druids might manipulate plants to trap their opponents and arcane casters call upon thick fog to hide their presence. These feats are typical defensive usages of conjuration, where instead of traversing space, the caster makes the space untraversable.

Some obstacle spells include: Entangle, Fog Cloud, Grease, and Web.

Summons

Sometimes caster may summon a swarm of beetles, fiendish creature or even an angel to their side. Summoning is a powerful tool in a caster's toolbox, that comes with both great benefits for information gathering, battling and many other things, but it comes with high risks. From helpful familiars to fickle fey, everything is just finger flick away - but should that flick even happen? That is the conundrum the summoner must always ask from themselves.

Some summoning spells include: Conjure animals, Conjure Elemental, Find Familiar, and Faithful Hound.

Utilities

Conjuration was a miscellaneous collection of several different types of utility spells to ease up the life of the caster. From spectral servants to pick up their stuff, dimensional pockets to hide said stuff, ability to create food out of thin air to the coveted Wish spell that can bend the reality, conjurers have a very flexible repertoire of utilities to choose from to aid them on their quest for glory.

Some utility spells include: Mage hand, Mordekainen's Magnificent Mansion, Create Food and Water, and Wish.

Type
Metaphysical, Arcane
Color
Orange
Specialist title(s)
Conjurer

Side-effects

Casters that use conjuration are not strangers to several severe mishaps. Many Conjurers have died after badly calculated teleportation that transferred them inside a solid stone or lair of a hungry demon. Miscalculations and curiosity have brought some casters to inhospitable environments. It made them lose limbs and some of their sanity while at it. And more than once has a summoned beast decided to eat the conjurer that summoned it.

Similarly to Evokers, dealing long periods of time with elements can start to consume the conjurer. Playing with fire, acid, and poisons can be especially dangerous, but also bring out more resistance against the said element.



Credit where credit is due!

This article uses DnD rules and descriptions for Conjuration magic as their base, with the twist fit for the Melyria setting.


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