Abjuration Physical / Metaphysical Law in Melyria | World Anvil

Abjuration

Schools of magic: Potential of Protection

The School of Abjuration focuses on defensive spells, negating other magical effects, and setting traps. It is easily dismissed by younger, less experienced mages as a boring discipline, yet after meeting a talented Abjurer, these doubts often vanish.

Mastery of Abjuration demands strategic thinking and patience, but can also work as an instinctual response for a person with compatible character, as many abjuration spells function as reactionary responses to threats. This makes reaction speed particularly important to an Abjurer.

Manifestation

Abjuration magic is associated with the color blue, that can be sensed on the magic's aura, especially during a detect magic spell. Casters and their targets may often experience it having "a smooth texture sharp edges." A caster may experience a "cooling effect" in their body as the spell is cast; however, this is not always the case. However, it is a common consensus that abjuration is mostly either cool or neutral stream of energy, rather than a warm one.

Abjuration spells can be roughly divided into three different categories, depending on their usages.

Protective barriers

The most common use of abjuration is protection, and thus many different variations of different barriers and shields are stables of the school. These spells can function as walls, or boost the effectiveness of armor or even locks to make approaching more difficult to the enemy. They can fully protect or resist certain effects and increase the casters (or their targets survival.

Some barrier-type spells include: Shield, Magic Circle, Protection from Evil and Good, and Mage Armor.

Traps

Some of the Abjuration spells work more as traps, triggering to warn the caster or either harm or tie down the target. These spells often requite some preparation, though reaction spells occur in this group as well.

Some trap-type spells include: Absorb Elements, Snare, Glyph of Warding, and Alarm.

Negating effects

The most devastating usage for abjuration is the ability to negate other magical effects. These spells can, in their best moments, toss of more powerful spells, making target loose power while the caster gets away scratch-free. Or banishing away foes from foreign palnes.

Some negating-type spells include: Counter Spell, Dispel Magic, Nondetection, and Remove Curse.

Type
Metaphysical, Arcane
Color
Blue
Specialist title(s)
Abjurer, Warmage

Side-effects

Casters that use abjuration spells primarily are known to deflect spells sometimes by instinct. From all mages, those who specialize in abjurations are the most likely ones to loose their powers after magical mishaps after accidentally sealing them away.

Despite this, on the whole, abjuration is considered one of the safest schools to use in terms of possible side-effects.



Credit where credit is due!

This article uses DnD rules and descriptions for Abjuration magic as their base, with the twist fit for the Melyria setting.


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