Evocation Physical / Metaphysical Law in Melyria | World Anvil

Evocation

Schools of magic: Mastery over energy

The School of Evocation is one of the most recognizable branches of magic; who wouldn't know the terrors of the fireball, or blessings on a healing spell? These are the type of spells every kid hopes to perform when they dream of becoming mages. Powerful Evokers strike fear in the hearts of their enemies and get cheers from their allies.

With evocation, discipline and willpower are particularly important to master, so the magic doesn't turn back to its caster. Self-control is the biggest asset of the bringer of doom for anyone that can hold powers of life or destruction in their hands.

Manifestation

The color of evocation in bright red, passionate as the power itself. It has a feel of rush that makes one feel alive. When using elemental magics, feel imitates the element, otherwise, it is like a burst of pure life and destruction passing through one's body. Evocation feels wild and earnest, often offering an authentic feel of untamed power.

Evocation spells can be roughly divided into three different categories, depending on their usages. (Note there is some overlap between the groups.)

Control of light

Light bends on the whims of evocation, that can snuff it out or make it burn so bright that it radiates damaging light to its targets. Control of light is particularly useful or dangerous when dealing with creatures that rely on sight.

Some Light-type spells include: Dancing Lights, Darkness, Daylight and Guiding Bolt

Elements

Elements are particularly eager to respond to evoker's command. Energy surges to use a natural element as a weapon or a shield to the caster's aid.

Some elemental spells include: Fireball, Lightning Bolt, Ray of Frost and Gust of Wind

Healing

Pure energy isn't just for doing damage, but can also be used to close wounds and heal injuries. This more gentle approach of evocation is seen among clerics and paladin as gift of their gods, or in bards and druid's with their special connection to their respective sources of power.

Some healing spells include: Cure Wounds, Heal, Aura of Vitality and Healing Word

Energy constructions

Some times, a caster can use pure energy to form projectiles and other types of objects to hurt their enemies or aid their endeavors.

Some construct spells include: Force Cage, Magic Missile, Spiritual Weapon and Bigby's Hand

Energy transfer

Energy can also be transferred through evocation to deliver messages, enforce an item, or strengthen or hurt those around the caster. Similarly to Transmutation magic, these spells can alter, if less intricately, target's qualities for short periods of time.

Some transfer-type spells include: Telepathy, Holy Weapon, Hallow and Divine Favor

Type
Metaphysical, Arcane
Color
Red
Specialist title(s)
Evoker, Warmage

Side-effects

Casters that rely on evocation have been to be most prone to states like Energy Intoxication, giving this destructive stage a nickname of "Evoker's madness." Because of the purity of the energy the caster is dealing with, they are more likely to injure themselves or destroy more than intended. Evocation is a very potent force that should be used with care, as the untamed potential of it easily makes the caster feel undefeatable and in control, where power is the one taking control of them.

For these reasons evocation spells are often more closely monitored than several other types.



Credit where credit is due!

This article uses DnD rules and descriptions for Evocation magic as their base, with the twist fit for the Melyria setting.


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