Schools Of Magic in Melyria | World Anvil

Schools Of Magic

When speaking of Schools of Magic, the speaker is referring to different methods used to categorize magical effects. Some spells are easy to categorize, while others are notoriously tricky; and there is more than one way to group a spell.

To read more detailed account about each school seperately, you can visit their respective articles.

The Eight Core Schools

The most common way to group spells is under one of the eight "core schools", currently easiest and most well-recognized categorization method. These core schools are known as Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy and Transmutation. While not a perfect system, this method is easiest one to apply, and all-encompassing, making it one most useful way define magic.

The Core Schools are defined by the type of effect spell has, and in some cases, where does the spell get its energy from:

  • Abjuration spells deflect and protect from effects, magical and otherwise
  • Conjuration spells summon and relocate material.
  • Divination spells boost senses of their target to reveal information otherwise unobtained.
  • Enchantment spells alter person's mind.
  • Evocation spells draw their power from raw energy, like the elements.
  • Illusion spells create distractiong images and shadow material.
  • Necromancy spells manipulate negative energy and lifeforce.
  • Transmutation spells cause material to change its shape.

While this system is easy to apply to most spells, some spells fall to the grey area, falling to several categories.



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