Exotic Weapons in Lazuur Avatars | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Exotic Weapons [Agility]

This skill works a bit differently than other skills since these weapons are significantly harder to learn to use (but have interesting benefits). You need to pay 5 XP for each category of exotic weapon to unlock it. Once the main skill has reached 5 ranks, you can then buy a Specialty for +2 as usual. Expertise is not available for Exotic Weapons.


Specializations:

Each of the specializations represents a weapon category and all are linked to [Agility]:

s Claws: not natural claw weapons like the feline races of the Great Prairie, but clawlike attachments on gauntlets & gloves

s Chakrams: these bladed discs are usually hurled, but with proper hand protection and technique, they make vicious melee slashing weapons

s Crescent Blades (left): these two-handed weapons are as good on defense as they are on offense

s Tri-prongs (right): these are heavy throwing knives of the ani-yunwiya.

s Flails: these are very hard to defend against and favor all-out assaults

s Firearms: these relatively new and dangerous weapons require a solid understanding of their working to effectively utilize and maintain

0F3A28A4-808A-46A3-A7C5-5411DC8DAE59.jpeg

Lazuur Avatars Navigation

  • site table of contents
  • Active Skills...
    Physical Active Skills [LA]

  • Athletics [Str] . . . Acrobatics [Agi], Climb [Str], Ride [Ride], Sprint [Str], Swim [Str]
  • Stealth [Agi] . . . Disguise [Agi], Escape [Agi], Legerdemain [Agi], Sneak [Agi], Shadow [Int]

  • Social Active Skills [LA]

  • Con [Cha] . . . Disguise [Cha], Fast-talk [Cha], Impersonate [Cha], Perform [various]
  • Influence [Cha] . . . Etiquette [Cha], Instruct [Cha], Intimidate [various], Leadership [Cha], Negotiate [Cha]

  • Technical Active Skills [LA]

  • Perception [Int] . . . Aural [Int], Olfactory [Int], Tactile [Int], Visual [Int]
  • Outdoors [Int] . . . Navigate [Int], Survival [Int], Track [Int]
  • Heal [Log] . . . First Aid [Log], Herbalism [Log], Recovery [Log]
  • Engineer [Log] . . . Architecture [Log], Armorer [Log], Locksmith [Log], Mason [Log], Weaponsmith [Log], etc.

  • Combat Active Skills [LA]

  • Close Combat [Agi] . . . Blades [Agi], Bludgeons [Agi], Pole-arms [Agi], Unarmed [Agi]
  • Ranged [Agi] . . . Bows [Agi], Crossbows [Agi], Slings [Agi], Thrown [Agi]
  • Defense [Rea] . . . Block [Str], Dodge [Rea], Maneuvers [Rea], Parry [Int]
  • Exotic Weapons [Agi] . . . Claws [Agi], Chakrams [Agi], Flails [Agi], Firearms [Agi], etc.

  • Magic Active Skills [LA]

  • Assense [Int] . . . Astral Combat [Wil], Astral Diagnosis [Int], Astral Navigation [Int], Astral Signatures [Int]
  • Sorcery [Mag] . . . Counterspell [Mag], Metamagic [Mag], Ritual Cast [Mag], Spellcast [Mag]
  • Enchant [Mag] . . . Alchemy [Mag], Artifice [Mag], Disenchant [Mag], Identify [Mag]
  • Conjure [Mag] . . . Banish [Mag], Bind [Mag], Possess [Mag], Summon [Mag]

  • Comments

    Please Login in order to comment!