Defense [Reaction]
As an adventurer, nefarious people and nasty beasts will try to kill you from time to time. Use these skills to prevent an early demise.
Specializations:
s Block [Strength] helps you deflect blows or absorb damage with a shield. This synergy (number of successes rolled on the Defense: Block + Strength Test) adds to your Damage Resistance Test. Shields don’t exactly help you avoid getting hit, but they do help to avoid getting hit hard.
s Dodge [Reaction] helps you avoid getting hit altogether. Smaller races (like karboten) have Boon on Defense: Dodge, while larger races (like ani-yunwiya) have Bane on it.
s Maneuvers [Reaction] are what can you around a battlefield without getting thrashed to death (by attacks of opportunity). See page # for a number of combat actions which this roll will help with.
s Parry [Intuition] is the reading of an enemy’s attacks so you can effectively deflect it before it hits. Best to use a weapon which gives a parrying bonus (like a cutlass, staff, etc.).
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Active Skills... |
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Physical Active Skills [LA]
Social Active Skills [LA]
Technical Active Skills [LA]
Combat Active Skills [LA]
Magic Active Skills [LA]
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