Enchant [Magic] Active Skill
Specializations:
s Alchemy [Magic] is the process by which a short-term magical effect can be imbued within an anchor — it’s called a Preparation. While potions are the most common form, the Alchemical concoctions can be made to Enchant other items like projectiles, tassels on one’s cloak, a small woven bag full of grains, or whatever else the creator wishes.
s Dodge [Reaction] helps you avoid getting hit altogether. Smaller races (like karboten) have Boon on Defense: Dodge, while larger races (like ani-yunwiya) have Bane on it.
s Maneuvers [Reaction] are what can you around a battlefield without getting thrashed to death (by attacks of opportunity). See page # for a number of combat actions which this roll will help with.
s Parry [Intuition] is the reading of an enemy’s attacks so you can effectively deflect it before it hits. Best to use a weapon which gives a parrying bonus (like a cutlass, staff, etc.).
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