Spellster and the Hound Plot in Known World of the Spellster Universe | World Anvil
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Spellster and the Hound

Tracking Trouble

A jaded mage-hunter. A mystery that's better left unsolved. And a choice that tests morals against codes.     For years, Tracker’s life has had two facets: Hunting spellsters and entertaining strangers in his bed. Few doubt he's good at both, although only one is considered acceptable amongst the King's Hounds. His trip to Toptower should be just another task in an endless string of routine. Take down any dangerous spellster he finds and send the timid ones to Demarn’s tower prison.   It is a role he was born to play. One he has grown weary of.   But there's something off about the spellsters he’s encountering. The people he typically finds aren't usually this powerful or anywhere near as lethal to a man immune to magic. It's as if something, or someone, is releasing them with an eye to weaken an already harried kingdom. To what end, he cannot be certain of. History is littered with the dangers of magic running unchecked.   He must uncover the truth, and quickly. But with all leads pointing one way, will he be able to uphold the code of the King's Hounds once he finds it?    

In Pain and Blood

He's unleashed. Unprepared. And thoroughly screwed.   Dylan's life in the spellster tower has everything he should want: magical knowledge, safety from the King's Hounds and frequent clandestine affairs with women. All at the cost of his freedom. So when the chance to leave the tower—even as a leashed weapon for the King's Army—arises, he seizes it.   When his first scouting mission goes awry, Dylan is left alone in a hostile world with the tower a distant beacon of safety. Only the flirtatious Tracker, an elven man whose very presence awakens Dylan's long-repressed desire, can help him return to his old life before the crown discovers his unleashed status.   But the risk of being branded a deserter may be the least of his concerns as whispers of an armed presence in the North threatens his home. Dylan must rely on Tracker to protect him even as everything he thought he knew begins to unravel around them.    

And the World Crumbled

No escape. No defence. One chance. Who'll make it out alive?   Everyone knows that Demarn’s spellster tower is the safest place to be for those with magic. The site is shielded by mountains to west, by allies to the north, and their kingdom's army in the south whilst the whole kingdom stretches between them and the magic-reviling people patrolling the sea to the east.   And yet, the enemy has breached the gates.   They’ve issued no demands. Only death.   Fleeing the tower and the ultimate demise is the one choice left. There is but one way out and the enemy holds more power than anyone could possibly anticipate. For those trapped within, their whole world is about to crumble.    

In Love and Death

In one day, Dylan’s whole life was destroyed. In one night, he may have found the beginnings of a new one.   Still grappling with the loss of his home, Dylan has no choice but to head for Wintervale. His one solace is in travelling the same direction taken by the enemy. But the truth behind the attack on the spellster tower suggests things aren’t as clear-cut and the enemy may well be closer than they thought.   Crossing the kingdom also means remaining in the presence of Tracker, who Dylan’s repressed desire refuses to let out of his head. The man’s gentle protectiveness, coupled with his flirting, certainly doesn’t help. It taunts him with ideas of the night they shared in the tower becoming something more, a thought that is no less ridiculous than remaining unleashed.   It’s a hound’s job to escort or kill spellsters. They do not disobey orders. They do not falter. And they do not fall. Especially not in love.

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