Imp 719 Character in Kignura | World Anvil

Imp 719

Imp 719

{Insert flavor text here}


Imp-719 (XP 4400/5000)


N small outsider(digital, extraplanar, virus) Prodigy (Exploitant) 2
Init +3;Senses: darkvision 60 ft;Perception +8;
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +0 natural, +1 size)
HP 17(2d8+4 Con Hit Die:d8;
Fort +2, Ref +6, Will +6
OFFENSE
Speed 30 ft.
Melee: unarmed strike +5(1d3-1 B)
Ranged:
Space 5 ft; Reach 5 ft
Special Attacks: -
MAGIC
Caster Level: 1; MSB: +2; MSD: 13; Concentration +7
Tradition: custom(Boons: Alien Source) ; Drawbacks: Verbal Casting, Vulnerable Spellcaster; CAM: Int; Casting type: Digital
Spell Points: 7
Nature sphere - DC 15; Duration: varies; Range: Close; Package: Fire, Water, Plant; Talents: Expanded Geomancing x2; Drawbacks: -;
MARTIAL
Tradition: custom; PAM: Int
Equipment sphere - DC 15, Talents: Bounty Hunter's Tools, Finesse Fighting
Open Hand sphere - DC 15
Fencing sphere - DC 15
Boxing sphere - DC 15
GUILE
Tradition: custom; OAM: Int
Vocation Sphere - Drawback(s): -; Skill(s): -; Talents: Con Artist (Bluff), Doctor, Medium, Occultist, Philosopher, Experimenter {First redundant Knowledge (religion) replaced with Knowledge (technology), all other redundancies kept}
Spellhacking Sphere - Drawback(s): -; Skill(s): Spellcraft, Use Magic Device; Talents: Innate Spellhacking, Blast Tuning
Investigation sphere - Drawback(s): -; Skill(s): Sense Motive; Talents: (none)
Study sphere - Drawback(s): -; Skill(s): Knowledge (nature) Talents: Esoteric Avoidance(free)
STATISTICS
Str 09(-1) Dex 16(+3) Con 15(+2) Int 20(+5) Wis 16(+3) Cha 14(+2)
Base Atk +1; CMB -1; CMD 12
Feats: Extra Skill Talent
Skills: Bluff* +10, Diplomacy +10, Disguise +7, Heal +10, Knowledge (local) +10, Knowledge (nature)*!$ +11, Knowledge (religion)!$ +11, Knowledge (technology) +10, Linguistics$ +11, Perception +8!, Profession (cook) +8, Sense Motive*! +10, Spellcraft*! +10, Use Magic Device*!$ +11;
Languages: Almerican (Modern / "Common"), Digimoji, Abyssal, Elven, Catfolk, ASL, Urchin, Draconic, Gnollish
SQ: data-born, casting, combat training, inspired sequence, sequence(4 links), imbue sequence, moldable talents (1 talent)
Traits: N/A {sacrificed for a utility talent}
GEAR
Weapons: Whip
Armor: Lamellar cuirass
Other Belongings: rollerskates, helmet, elbow pads, knee pads, wrist guards, bank($1640)
ECOLOGY
Factions: World Tree Followers +0(tangential notice), SDI +0(member)
XP Tracker
0-1600 were untracked
200 from assisting the Kobolds of the Snappi Grill
200 from taking down (nonlethally) the shadow-urchin.
1800 for dealing with three cultists through diplomacy; 200 in addition for decisive action.
400 for non-lethally handling the kobold owing 'protection money'.
  Purchase Tracker
$3100 to start
$50 rollerskates
$50 Padded safety gear(padded armor equivalent)
$10 Whip
$250 for Holy Water Flask
$5 for a spicy jerky stick and a cold soda
$200 for a disguise, and some spare makeup (modern disguise kit equivalent)
  Faction track
World Tree Followers
░░░░{+1}░░░░░░{+2}░░░░░░░░{+4}
  SDI
█░░░{+1}░░░░░░{+2}░░░░░░░░{+4}
  Raw build data or something
Con Artist (tradeutility}: You gain Bluff, Disguise, Knowledge (local), and Linguistics as class skills. You may use the better of your Charisma or Intelligence modifier when attempting either {Bluff} or Knowledge (local) checks, chosen when you select this talent. Doctor (tradeutility}: You gain Heal, Knowledge (nature), Knowledge (religion), and Spellcraft as class skills. You may use the better of your Intelligence and Wisdom modifier for Heal checks. Medium (tradeutility}: You gain Diplomacy, Fly, Knowledge (planes), and Knowledge (religion) as class skills. You can use the better of your Intelligence or Charisma modifier when attempting Diplomacy checks. Occultist (tradeutility}: You gain Knowledge (dungeoneering), Knowledge (planes), Linguistics, and Use Magic Device as class skills. You can use the better of your Charisma or Intelligence modifier when attempting Use Magic Device checks. Philosopher (tradeutility}: You gain Knowledge (history), Knowledge (nature), Knowledge (religion), and Sense Motive as class skills. You can use the better of your Intelligence or Wisdom modifier when attempting Sense Motive checks.   Con Artist: Bluff, Disguise, Knowledge (local), and Linguistics Doctor: Heal, Knowledge (nature), Knowledge (streetwise), and Spellcraft Medium: Diplomacy, Fly, Knowledge (planes), and Knowledge (religion) Occultist: Knowledge (dungeoneering), Knowledge (technology), Linguistics, Use Magic Device Philosopher: Knowledge (history), Knowledge (nature), Knowledge (religion), and Sense Motive as class skills. You can use the better of your Intelligence or Wisdom modifier when attempting Sense Motive checks.     Bluff, Craft (Int), Diplomacy, Disguise, Fly, Heal, Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (nature) x2, Knowledge (planes), Knowledge (religion) x2, Knowledge (streetwise), Knowledge (technology), Linguistics(2), Perception (Wis), Perform (Cha), Profession (Wis) Sense Motive, Spellcraft, Use Magic Device   Con Artist: You may use the better of your Charisma or Intelligence modifier when attempting either Bluff or Knowledge (local) checks, chosen when you select this talent. Doctor: You may use the better of your Intelligence and Wisdom modifier for Heal checks. Medium: You can use the better of your Intelligence or Charisma modifier when attempting Diplomacy checks. Occultist: You can use the better of your Charisma or Intelligence modifier when attempting Use Magic Device checks.   Also, their free (hack) talent should be Blast Tuning, and their 1st-level feat should be replaced with Prepared Hacking   Replace Athletics with Open Hand {remove ranks in Acrobatics}, and Beastmastery with Fencing with the Distracting drawback {replace Ride ranks with Bluff ranks}.   {Replaces their previous skill ranks and such} So, in addition to their rank(s) from spheres (Bluff from Fencing as well as Spellcraft and Use Magic Device), they have 1 rank {since they only have 1 level} in Diplomacy, Disguise, Heal, Knowledge (local), Knowledge (technology), Linguistics, Perception, Profession (cook), and Sense Motive.   Artistry, Bluff, Craft, Diplomacy, Disguise, Fly, Heal, Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (technology), Knowledge (planes), Knowledge (streetwise), Knowledge (religion), Knowledge (religion), Knowledge (religion), Linguistics, Linguistics, Lore, Perception, Perform, Profession, Sense Motive, Spellcraft, Use Magic Device,   Prodigy has 4 base, and their INT is 20. So that's 9 total, correct? Also, their FCB is now “Gain +1/5 of a bonus utility talent from any sphere.” They forsook their mobility training, for now, to be a more effective assistant to Derala. This does indeed include cooking for her, since nothing but fast food isn't exactly good for you. Alas, this means they no longer know how to drive.
Children
Gender
Agender
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