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Onmyoji Class

Onmyoji Class

The Onmyoji are mystic practitioners of Onmyōdō, wielding ancient powers to command shikigami spirits, apply potent curses, and manipulate spiritual energies to bring balance to the world. Steeped in the traditions of Taoism, divination, and exorcism, Onmyoji are capable of summoning loyal, sentient shikigami, channeling powerful curses to debilitate their foes, and performing complex rituals to foresee future events or banish malevolent spirits. With a deep connection to the spirit world, Onmyoji act as both spiritual guardians and fearsome spellcasters, blending magical precision with supernatural might.
hit dice: 1d6 per onmyoji level
hit points at 1st level: 6 + Constitution modifier
hit points at higher levels: 1d6 (or 4) + Constitution modifier per Onmyoji level after 1st
armor proficiencies: Light armor
weapon proficiencies: Simple weapons
tools: Calligrapher’s supplies, herbalism kit
saving throws: Wisdom, Intelligence
skills: Choose two from Arcana, Insight, Perception, Religion, History, Nature
starting equipment:
spellcasting:
The Onmyoji is a full caster, using Wisdom as their spellcasting ability. They have a spell progression similar to other full casters, such as wizards. The spell scaling, learning ,and preperation of spells works like it does for wizards.  
  The Onmyoji also gains access to unique Onmyoji/Taoist Spells from the Spells page
class features:

Shikigami

At 1st level you establish a spiritual pact with a shikigami spirit, which serves as your loyal companion. The shikigami can speak and understand you, and has basic intelligence to follow sophisticated commands. Optionally you can also give the shikigami its own personality, goals, and backstory.
  • You can summon a shikigami as an action. The shikigami appears in an unoccupied space you can see within 30 feet. You can choose to summon it using a spell slot of 1st level or higher, with the shikigami’s abilities scaling based on the spell slot level.
  • The shikigami acts on your turn and obeys your verbal commands. It can attack, move, and use special abilities unique to it, and it benefits from your proficiency bonus.
  • Dismissal and Resummoning: You can dismiss your shikigami as a bonus action and resummon it using the same rules.
  • If a specific shikigami is killed in combat, you must wait until your next long rest before summoning a shikigami of that same type again.
  •   Summon Shikigami
  • Casting Time: 1 action
  • Range: 30 feet
  • Duration: Concentration, up to 1 hour
  • Scaling: When summoned using a higher-level spell slot, your shikigami gains additional hit points, improved attack and damage rolls, and access to new abilities based on its form and rank. A shikigami’s form can be customized through training and leveling up alongside you, granting it enhanced features. Here is the chart you will use to scale any shikigami based on spell level:
  •   The options for Shikigami summons can be found here: Shikigami Summons  

    Tsukumogami

    Starting at 2nd level you gain the ability to imbue an inanimate object no bigger than a 5 by 5 foot cube with animation and sentience, turning it into a tsukumogami (an animated object yokai). You can cast both the find familiar, and flock of familiars spells at will, but limited to these tsukumogami and whatever objects are available. Most tsukumogami are merely able to hop, waddle, roll, or other similar movements, but are unlikely to be able to climb or fly. You are unable to conjure tsukumogami out of nothing while using this ability, though you can still use these spells as normally. The tsukumogami will take on the stats of the standard find familiar creature that most fits its size and characteristics   The Tsukumogami you can summon can increase to 10 by 10 foot cube at level 10  

    Noroi

    At 2nd level, your Bestow Curse spell gains the following additional features:
  • Early Cursing - You learn the Bestow Curse Spell and are able to cast it using a 2nd level spell slot instead of 3rd.
  • Superior Concentration - You gain the ability to maintain concentration on this spell without preventing another concentration spell from being used. You still need to make concentration checks when you take damage though.
  • Great Curse - In addition to the debuffs already available to you, you can also choose to either reduce speed by half, lower AC by 4, or reduce initiative in combat by 10 (reshuffling their place in the lineup to be lower).
  • Dark Magic - Gain one free use of Bestow Curse per long rest
  •  

    Ukehi

    At 3rd level you can perform a ritual to gain insight into future events.
  • Casting Time: 10 minutes
  • Effect: You may ask one question regarding a future event or situation, receiving a cryptic but truthful answer from a spiritual force. This ability can be used once per long rest.
  •  

    Onmyoji Sect

    At 3rd level you can choose your Onmyoji Sect, giving you access to different ways to customize your class. Additional subclass features are available at levels 6, 11, and 17. You can find the subclass options below the class features  

    Favored Shikigami

    At 5th level you gain the ability to choose a “favored” shikigami from the list of creatures you can summon. Your favored shikigami gains upgrades of your choice, a spell duration of 1 day, and complete voluntary loyalty to you. You can switch your favored shikigami after a week of choosing the summon you wish to change this status to. You may also change the upgrades for this new favored shikigami.   At level 9 your number of favored shikigami increases to two. At level 15 this increases to three favored shikigami   Favored Shikigami Upgrades (Pick One):
  • Wuxing Affinity: Gain resistance to one damage type and deal extra elemental damage of your choice equal to 1d8 x half of proficiency rounded down per attack
  • Sorcerous: It can gain one more use of one of its spells or abilities per long rest
  • Hitpoints: Your shikigami gains additional hitpoints equal to the level it is summoned at times three.
  • Speed: Your Shikigami's speed increases by 15
  • Skilled: Your Shikigami gains proficiency or double proficiency if already proficienct in two skills of your choice
  • Alert: Your Shikigami gains +5 to its initiative
  • Martial Prowess: Your Shikigami can reroll damage from attacks using martial weapons and take the higher of the two rolls. This can be used on one attack per turn.
  • Close Bond: You can summon your Shikigami as a bonus action. Additionally you can recall it to your position as a bonus action as well.
  •   You can add a second upgrade at level 11 and a third at level 17   Additionally while you are concentrating on maintaining your favored Shikigami, your concentration can't be broken as a result of taking damage  

    Dōkyō Jukuren

    At 6th level, you gain the ability to channel the Gogyō (Five Elements), the In'yō (Yin and Yang), or the Bāguà (Eight Trigrams) energies to manipulate the spiritual and elemental balance around you, granting you versatile options for offense, defense, or utility in battle. As a bonus action, you can choose to activate one of the following modes. This effect lasts for 1 minute or until you use this feature again.   Gogyo Infusion:
  • Wuxing Balance: Choose one element (fire (fire), water (cold), earth (bludgeoning), metal (slashing), wood (piercing). You and allies within 30 feet gain resistance to damage from the chosen element, while enemies within the same range suffer vulnerability to that element.
  • Wuxing Burst: As an action, you can release a burst of your chosen element in a 20-foot radius, dealing 2d8 damage of the selected type (Dexterity saving throw for half damage, DC = 8 + your proficiency bonus + Wisdom modifier). Once you use this burst, you cannot do so again until you finish a short or long rest. At 12th level this can be used as a bonus action.
  •   In'yo Harmony:
  • Yin Balance (Shadow): You and your shikigami gain resistance to necrotic damage and deal extra necrotic damage equal to your Wisdom modifier on all attacks.
  • Yang Balance (Light): You and your shikigami gain resistance to radiant damage, and all healing effects on you or your allies within 30 feet are maximized during the effect's duration, allowing 1s and 2s in healing to be rerolled until a higher number is achieved.
  •   You can switch between Yin and Yang as a bonus action while this mode is active.   Eight Trigram Channeling:
  • Protective Bāguà: You create a 20-foot radius aura centered on you. Allies within this area gain a +2 bonus to AC and saving throws against spells and magical effects.
  • Offensive Bāguà: Enemies within the aura must succeed on a Wisdom saving throw (DC = 8 + proficiency bonus + Wisdom modifier) at the start of their turn or take 1d6 x proficiency psychic damage and have disadvantage on their next attack roll.
  •   You can toggle between Protective and Offensive Trigram modes as a bonus action.   You can use Harmonious Balance a number of times equal to your proficiency bonus per long rest.    

    In'yōme

    Starting at 8th level you can use your action to increase your powers of otherworldly perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.
  • Mystic vision - You gain darkvision out to a range of 60 feet, and become aware of any creatures or items within this range
  • Spirit Sight - You can see into the Spirit World within 60 feet of you
  • Greater Comprehension - You can read any language
  • True Sight - You can see invisible creatures and objects within 10 feet of you that are within line of sight
  •   Additionally you have one free use of the Scrying spell per short or long rest  

    Exalted Shikigami

    At 11th level your shikigami gains a major evolution, becoming more powerful.   You gain the ability to summon an additional “Lesser” shikigami from your list of Shikigami. This summon is not under the effect of Unbreakable Concentration or favored Shikigami. Additionally it cant be the same kind of shikigami as your main one. You may summon this lesser shikigami at a level equal to 5 levels lower than your highest spell slot level (ex.1st level summon if 6th level is highest know, or 4th level if 9th level is highest known, etc.)   Additionally your favored shikigami now has the ability to remain active until it is killed or dispelled by you. In order to keep it active you must expend a spell slot no more than two levels lower than the spell used to summon that shikigami each day. Additionally, your favored shikigami gains the ability to communicate with you telepathically, even when it is in the Spirit World and has not yet been summoned. Its abilities reset at your long rest.  

    Jujutsushi

    At 14th level your curse abilities become more potent. You can apply two curse effects from the Noroi "Great Curse" effects list simultaneously and the target has disadvantage on saving throws to break the curse.  

    Shikigami Jōshō

    At 17th level your shikigami gains one legendary action that it can use at the end of another creature’s turn. It can use this action to:
  • Attack: Make one weapon or spell attack.
  • Defensive Shift: Move up to its speed without provoking opportunity attacks.
  • Empower Master: Channel its energy into you, granting you advantage on your next spell attack roll, saving throw, or ability check.
  •   Spiritual Aura: While in its Exalted Form, your shikigami radiates an aura within 30 feet that either empowers allies (granting a +2 bonus to saving throws) or weakens enemies (imposing disadvantage on saving throws against being charmed or frightened). You choose which effect applies when the shikigami is summoned.    

    Tenmei Kaibyaku

    At 20th level you can channel the full power of the spiritual realm. Gain access to the Wish spell. You are now able to cast wish as a ritual. Doing so allows you to lessen the negative effects of the spell, reducing the number of days you incur weakened strength by the lesser of 2 1d4 rolls. Additionally you become resistant to the necrotic damage taken as a result of using this spell. You gain advantage on the roll to discern whether you can use wish again, and can incur 1 failure before you truly lose access to the spell. If you do incur a final failure, you will be able to cast wish again after 3 months .
    subclass options:
    Taiheimon (Taoism)   Fujinshi (Exorcism)   Kokumajutsu (Dark Arts)   Hoshikage (Astronomical Divination)   Rengaku (Alchemy)   Haniwashi (Haniwa Crafter)   Kotodama (Magic Speech)   Hosshin (Buddhism)   Kannagi (Shintoism)   Kaijushi (Giant Shikigami)   Yumenushi (Dreams)   Ofudamaki (Ofuda Maker)   Danmakushi (Enhanced Magic Damage)   Ninjutsu (Ninja Magic)
    LevelProficiency BonusFeatures
    1+2Shikigami, Tsukumogami
    2+2Noroi
    3+2Ukehi, Onmyoji Sect
    4+2Ability Score Improvement
    5+3Favored Shikigami
    6+3Dōkyō Jukuren, Onmyoji Sect feature
    7+3
    8+3In'yōme, Ability Score Improvement
    9+4
    10+4
    11+4Exalted Shikigami, Onmyoji Sect feature
    12+4Ability Score Improvement
    13+5
    14+5Jujutsushi
    15+5
    16+5Heavenly Shikigami, Ability Score Improvement
    17+6Onmyoji Sect feature
    18+6
    19+6Ability Score Improvement
    20+6Tenmei Kaibyaku

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