Kokumajutsu
Kokumajutsu
Onmyoji who follow the path of Kokumajutsu delve into the forbidden arts of dark sorcery and cursed magic. These practitioners wield powerful curses, manipulate minds, and command dangerous, shadowy rituals that others fear to touch. From invoking Katashiro (cursed paper effigies), using Jagan (evil eye techniques), to casting Saiminjutsu (hypnotic magic), Kokumajutsu Onmyoji bend the spiritual and the sinister to their will. Though their methods are feared, they walk a path that challenges the balance of light and darkness in pursuit of power, revenge, or twisted justice.Katashiro Curse Effigy
At 3rd level you learn to craft Katashiro—paper effigies that carry potent curses. Crafting Effigies: You can spend 10 minutes crafting a Katashiro effigy, tying it to a creature you can see. The Katashiro remains tied to the target for 24 hours or until it is destroyed. Effigy Manipulation: While you have an active Katashiro, you can use your bonus action to activate one of the following effects:Jagan
At 6th level you gain the ability to channel your power through a Jagan, a cursed eye that can afflict those who meet your gaze. Gaze of Control: As an action, you can focus your Jagan on a creature within 30 feet that you can see. The creature must make a Wisdom saving throw (DC = your spellcasting DC). On a failed save, choose one of the following effects:Saiminjutsu
At 11th level you have mastered the art of hypnotic manipulation, allowing you to control and disrupt the minds of others. Hypnotic Chant: As an action, you can target up to three creatures within 60 feet that can hear you. Each target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + Wisdom modifier). On a failed save, the creature falls into a hypnotic trance for 1 minute. While in the trance:Dainoroi
At 17th level you gain access to the darkest of curses, channeling forbidden hexcraft to debilitate your enemies. As an action, you can place a superior curse on a creature you can see within 60 feet. The creature must make a Constitution saving throw (DC = your spellcasting DC). On a failed save, the target suffers three debilitating effects of your choice for 1 minute:Remove these ads. Join the Worldbuilders Guild
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