Fujinshi
Fujinshi
Onmyoji of the Fujinshi path specialize in the art of exorcism and spiritual purification, wielding sacred wards, powerful barrier techniques, and sealing rituals to banish malevolent spirits and protect the living. These exorcists create barriers that repel evil, perform intricate rituals to seal away curses and spirits, and wield ancient techniques of kekkaijutsu to purify the spiritual realm. With unmatched mastery, a Fujinshi can even trap a creature’s soul within an object, binding it to their will or ensuring its malevolence never resurfaces.Kekkai Ward
At 3rd level, you are able to create powerful spiritual barriers, known as kekkai, to ward against threats. You gain the ability to create a 20-foot-radius warding circle centered on a point you can see within 30 feet. As an action, you place a kekkai that lasts for 1 minute or until you end it as a bonus action. While within the kekkai:Sealing Rites
At 6th level, you master the art of sealing, allowing you to trap or suppress magical entities and powers. As an action, you can target a creature or magical effect within 60 feet and attempt to seal it. The target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, choose one of the following effects:Soul Vessel
At 11th level, you gain the ability to trap the soul of a defeated creature within an object through a powerful ritual. When a creature with a soul dies within 30 feet of you, you can use your reaction to trap its soul within a prepared vessel (such as a jar, talisman, or gemstone). The ritual must be completed within 1 minute and requires your concentration. The trapped soul remains within the vessel until released or destroyed. While trapped:Banishment of the Profane
At 17th level, you become a master exorcist, capable of banishing powerful entities with unparalleled force. As an action, you can attempt to banish any number of fiends, undead, or spirits within 60 feet of you. Each target must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the creature is immediately banished to its native plane of existence or sealed away in a pocket dimension if it is not native to any plane. On a successful save, the creature takes 8d10 radiant damage and is frightened of you for 1 minute. Once you use this feature, you must finish a long rest before you can use it again.Remove these ads. Join the Worldbuilders Guild
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